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Land Combat - City Attack 4.2.3.2

Posted: Wed Apr 13, 2022 11:49 pm
by ssiviour
What am I missing ... or is it a Bug ?

4.2.3.2 but also earlier versions

Germany is attacking Gomel with 9 Land units, 6 from across the river, 3 not
There are 2 HQs and a 2 Factor ENG included, the ENG is using it's Special Ability
Neither HQ is providing HQ Support, neither side is flying any Ground Support
The defending units are 1 INF & 1 CAV, neither has been Ground Struck

Final Odds 39:8
Using 2D10 Land CRT the odds given are 9.75
This is the correct ratio, but does not seem to have allowance for +1 each HQ & +1 each ENG factor attacking a city, followed for -1 for the Defenders in a city

The final odds should be +12.75 by my calculations???

Attached should be a H2H file of the game, which is Netplay

Re: Land Combat - City Attack 4.2.3.2

Posted: Thu Apr 14, 2022 4:54 am
by paulderynck
I forget where this is stated, but city mods can never net to more than zero.
2D10 chart does state only one HQ mod can apply.

Re: Land Combat - City Attack 4.2.3.2

Posted: Thu Apr 14, 2022 9:43 am
by Joseignacio
At least in the MWIF 2d10 chart

Re: Land Combat - City Attack 4.2.3.2

Posted: Thu Apr 14, 2022 8:20 pm
by ssiviour
Ok, Thanks Guys

so I understand now, all the bling added just cancels the negative city modifiers ....

Unfortunately I failed to take Gomel .....