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Cannot send Australian BP to USSR in trade deal

Posted: Sat Sep 14, 2024 4:31 am
by davidc
From WIF School board.

1941
Vichy France created and Free France alive and at war with Germany.
Germany at war with the USSR.
I set a CW trade agreement to send 3 build points to USSR.
When it comes to production, MWIF always sends them from London.
I can change two of them to go from Calcutta and Bombay.
But I can't change the other one to go from Melbourne.
There are enough CP for the route to work, I believe, although some of them are Free French but this shouldn't matter.
Solo_CW_Prod.zip
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Re: Cannot send Australian BP to USSR in trade deal

Posted: Sat Sep 14, 2024 10:18 am
by ssiviour
Your block is the Malay Resource going through West Indian Ocean to London

You don't have enough CP here to do this and send OZ BP to USSR, so idle the 2 Malay Res for it to get through

Re: Cannot send Australian BP to USSR in trade deal

Posted: Mon Oct 21, 2024 8:35 am
by davidc
Thanks ssiviour

I idled the Malay resource.
MWIF then thought it would be a good idea to route the New Caledonia resource to the Free French factory in Djibouti.
So, I idled that resource too.
And MWIF still wouldn't route the Melbourne BP to the USSR.
I gave up and kept going and at final production, there it was. My Melbourne BP to USSR.

Still a bug for me if I have to idle every resource that can use the route I want a trade to take, considering trades are meant to be first.

Re: Cannot send Australian BP to USSR in trade deal

Posted: Mon Oct 21, 2024 12:38 pm
by Joseignacio
It is true that Trade Agreements MUST be fulfilled first if possible.

However, that doesnt mean they need to be routed through inneficient paths. This is the bug, which has been denounced many times and never addressed because it is never acknowledged.

Sure some experts, probably using tricks to fool the program, that we users dont know, with a lot of work, can adjust it.

Unfortunately these systems (like idle some resource, then send the most northeastermost resource to the upper factory in the map, for example) are unknown for the public.

So for us, no matter what, this is a bug. A bug never addressed and that will probably never be. We need to keep editing this excellent but otherwise crippled game.