First turn surprise house rule
Posted: Fri Feb 03, 2023 3:15 pm
Everyone remembers the slashing Allied attacks when WW II started, right? Right? Right. I don't either. The surprise rule works great for Germany and Japan. It is not, however a good description of what the effect of the Allies declaring war on Germany was.
Here are two rules that I have been thinking about; I would like people's opinions of them. I have not played a game using them.
The Allies DoW was a surprise, but it was not a tactical surprise. Instead it was a strategic surprise. I suggest the following house rule:
Strategic surprise: After the Allies declare war on Germany impulse two of S/O '39, no other declarations of war may be made for the remainder of the S/O '39 turn. This means that the USSR may not demand either the Finnish or Rumanian border lands S/O '39, because they can't DoW if Germany does not accede to the demand.
I accompany that rule with this one:
French, um, Frenchness:
Units belong to CW or French countries aligned to the CW or France at the start of the game may not attack or make an air mission against a German controlled hex in Germany or enter the Baltic Sea until one of the following events occurs:
1) A German unit attacks a hex or makes an air mission against a hex in a CW home country or France.
2) Any Axis major power declares war on any Allied major power, except that Japan declaring war on the USSR has no effect.
3) Any Axis major power declares war on Belgium, the Netherlands, Spain, Switzerland, Turkey, or any country in the Americas.
4) Either the US or the USSR declares war on Germany.
Note that this rule does not apply to Poland, or any other minor countries the Germans might declare war on; Poland is free to attack German units in Germany.
It is legal for Allied units to enter Germany if they are allowed to do so without attacking. Similarly, the Germans can enter undefended hexes in France without removing this effect. An overrun is not an attack. Invasions and Paradrops are attacks.
Here are two rules that I have been thinking about; I would like people's opinions of them. I have not played a game using them.
The Allies DoW was a surprise, but it was not a tactical surprise. Instead it was a strategic surprise. I suggest the following house rule:
Strategic surprise: After the Allies declare war on Germany impulse two of S/O '39, no other declarations of war may be made for the remainder of the S/O '39 turn. This means that the USSR may not demand either the Finnish or Rumanian border lands S/O '39, because they can't DoW if Germany does not accede to the demand.
I accompany that rule with this one:
French, um, Frenchness:
Units belong to CW or French countries aligned to the CW or France at the start of the game may not attack or make an air mission against a German controlled hex in Germany or enter the Baltic Sea until one of the following events occurs:
1) A German unit attacks a hex or makes an air mission against a hex in a CW home country or France.
2) Any Axis major power declares war on any Allied major power, except that Japan declaring war on the USSR has no effect.
3) Any Axis major power declares war on Belgium, the Netherlands, Spain, Switzerland, Turkey, or any country in the Americas.
4) Either the US or the USSR declares war on Germany.
Note that this rule does not apply to Poland, or any other minor countries the Germans might declare war on; Poland is free to attack German units in Germany.
It is legal for Allied units to enter Germany if they are allowed to do so without attacking. Similarly, the Germans can enter undefended hexes in France without removing this effect. An overrun is not an attack. Invasions and Paradrops are attacks.