move to sea

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IBender
Posts: 278
Joined: Thu Apr 17, 2014 11:44 pm

move to sea

Post by IBender »

I am unclear why the swordfish in the picture with a move of 4 can only move into the 1 box. There are no enemy forces there and by my counting it should be in the 3 box. fyi global with all options on.

Should add this move is occurring during english naval air

Thanks,

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rkr1958
Posts: 29674
Joined: Thu May 21, 2009 10:23 am

RE: move to sea

Post by rkr1958 »

So it takes the Swordfish 2 MP's to get from Liverpool to a hex dot in Cape St. Vincent (CSV), which leaves 2 MP's. Then it takes 1 MP to get to the 1-box, which leaves only 1 MP, which isn't enough to get to the 2-box. If however, the Swordfish was based in Pembroke then it would cost only 1 MP to reach a hex-dot in CSV, 1 more MP to get to the 1-box and 2 more MP's to get to the 2-box, for a total of 4 MP's expended. So from Pembroke the Swordfish could reach the 2-box during a naval air move (not air reaction when its range is halved).

To reach the 1-box from any hex dot in a given sea area takes 1 additional MP.

To reach the 2-box from any hex dot takes 1+2 = 3 additional MP's.

To reach the 3-box from any hex dot takes 1+2+3=6 additional MP's.

To reach the 4-box from any hex dot takes 1+2+3+4=10 additional MP's.

Note that this is different than for naval units. For naval units each "left over" movement point (not range) allows the ship to move up that number of boxes. For example, 4 left over movement points allows the ship to reach the 4-box, 3 => 3-box, 2 => 2-box, 1 => 1-box and none => 0-box.
Ronnie
IBender
Posts: 278
Joined: Thu Apr 17, 2014 11:44 pm

RE: move to sea

Post by IBender »

This helped a great deal. Some how I missed this in the rules. Are you able to point me to the specific rules section regarding this?

Thanks a bunch
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Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

RE: move to sea

Post by Courtenay »

Section 11.3, Naval Air Missions, especially the section "How to Fly Naval Air Missions".
I thought I knew how to play this game....
IBender
Posts: 278
Joined: Thu Apr 17, 2014 11:44 pm

RE: move to sea

Post by IBender »

Thanks a lot
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AllenK
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Location: England

RE: move to sea

Post by AllenK »

A good place to base that Swordfish would be the hex SE of Plymouth. That way it can get to the 2-box in both Biscay and the North Sea.
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rkr1958
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RE: move to sea

Post by rkr1958 »

ORIGINAL: AllenK

A good place to base that Swordfish would be the hex SE of Plymouth. That way it can get to the 2-box in both Biscay and the North Sea.
I personally like to put a 11-range, or better, RN Nav there, which allows it to reach the 4-box of both those sea areas.
Ronnie
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AllenK
Posts: 7266
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: move to sea

Post by AllenK »

ORIGINAL: rkr1958

ORIGINAL: AllenK

A good place to base that Swordfish would be the hex SE of Plymouth. That way it can get to the 2-box in both Biscay and the North Sea.
I personally like to put a 11-range, or better, RN Nav there, which allows it to reach the 4-box of both those sea areas.

Certainly, if one is available.
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