Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
We submitted a publisher review this week and determined a number of polish issues before we will be ready to enter beta. With both a campaign and a tactical game, Sovereignty has many moving parts. Those parts are about 100% in, but they don't always communicate or provide enough feedback to the player. We need to get that right, and we're going through each task systematically to get there.
We have not determined a release date. We will release when done. But we are in the realm of months, not years.