New Game?

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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mercenarius
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Re: New Game?

Post by mercenarius »

CSSS wrote: Wed May 14, 2025 5:07 am Is there a possibility or probability of a 2025 release?
There is certainly a possibility. I will try my best to get something released by the end of the year, even if I have to make compromises.

I'll post a couple of new screenshots (of other things) as soon as I get the first four tutorials finished.
James Warshawsky
Forced March Games, LLC
CSSS
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Location: TEXAS

Re: New Game?

Post by CSSS »

YES!!!
Don60420
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Re: New Game?

Post by Don60420 »

Day one purchase for me!
pascalc
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Re: New Game?

Post by pascalc »

mercenarius wrote: Fri May 16, 2025 2:19 am
CSSS wrote: Wed May 14, 2025 5:07 am Is there a possibility or probability of a 2025 release?
There is certainly a possibility. I will try my best to get something released by the end of the year, even if I have to make compromises.

I'll post a couple of new screenshots (of other things) as soon as I get the first four tutorials finished.
Don't make compromises. We want to play the game you want to make. We'll wait for it.
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mercenarius
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Re: New Game?

Post by mercenarius »

Don't make compromises. We want to play the game you want to make. We'll wait for it.
First off, thanks for the compliment! I'll try to live up to the spirit of that.

The third tutorial is now done, but it took a little longer than I thought. So, I don't have much new to post on "other" logic in the game right now. But I do have a screenshot from the third tutorial.

I set it up so that the fleet in the Balearic Sea defects to the Gallic Empire upon the death of Quintillus. This can occur as a result of option card play by the AI. Otherwise, that fleet would support Aurelian under most circumstances in that scenario. I did this in the tutorial so that the player can make a naval attack and learn about naval movement (especially as regards supply).

Here is what the notification itself looks like:

Fleet Defected Notice.png
Fleet Defected Notice.png (627.35 KiB) Viewed 517 times

I'll try to post some new screenshots in about two weeks. The fourth tutorial will, I hope, go faster now that I added so much logic to support the battle dialogs in the third tutorial.
James Warshawsky
Forced March Games, LLC
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mercenarius
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Re: New Game?

Post by mercenarius »

Well, I haven't forgotten about all of you! This last week or so was crazy with personal business. On top of that, the video card in my 32-bit test machine died and finding a suitable replacement for hardware that old was difficult. But I keep that machine running as a gauge for checking to see if the game can run OK on older hardware. Rebuilding that machine took 2 whole days. :x

Here is a screenshot of the dialog for the "Gather Supplies" Operational Command:

Gather Supplies.jpg
Gather Supplies.jpg (194.02 KiB) Viewed 26 times

This is used somewhat rarely and is intended for "expert use" in the game. Mostly it's to allow a player to gather support before marching into a province with no logistical support. Now, normally, that is NOT how Roman Armies want to operate, of course. But I figured that the game needs the player to be able to do this on occasion, and I had added the menu item for it.

I'll post some additional screenshots next weekend, and hopefully, something about the fourth tutorial.
James Warshawsky
Forced March Games, LLC
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