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Question
Posted: Sat Jun 13, 2009 11:17 am
by Titanwarrior89
Will the system show you how many men per unit? Will you know by clicking on the unit/units?
Trying to decide if I am going to purchase this one. I do like the HPS system and interface of the units. Its one of the systems strong points I think.
Note: I got my answer-Now the question is does a unit strength drop per man or is it by steps?
RE: Question
Posted: Sat Jun 13, 2009 11:56 am
by Erik Rutins
Yes, you see the exact men per unit and losses are by individual men as well. You can click on each unit for detailed information as well.
RE: Question
Posted: Sat Jun 13, 2009 12:00 pm
by sol_invictus
Yes, you will know how many soldiers the unit currently has and how many it started with by clicking the unit details. You will also know some basic info such as strength, formation, and facing by just hovering the cursor over the unit without having to click on anything. You will also know what type of unit(grenadier, fusilier, dragoon) and its morale and disruption level as well as other info.
I like the HPS interface as well but I think that H&M is cleaner and affords easier access. I also think that H&M is the superior engine overall. The Activation Rules and Auto-Square function really stand out when compared to HPS/Tiller. If you like sword and musket warfare or have any interest in Seven Years War tactical battles or simply in Prussia/Frederick the Great then you will almost certainly want to get this game. It is a blast in pbem.
RE: Question
Posted: Sat Jun 13, 2009 5:12 pm
by Titanwarrior89
Thanks Guys(Erik/Arinvald) i'll give her a look. Sounds good.[;)]
ORIGINAL: Arinvald
Yes, you will know how many soldiers the unit currently has and how many it started with by clicking the unit details. You will also know some basic info such as strength, formation, and facing by just hovering the cursor over the unit without having to click on anything. You will also know what type of unit(grenadier, fusilier, dragoon) and its morale and disruption level as well as other info.
I like the HPS interface as well but I think that H&M is cleaner and affords easier access. I also think that H&M is the superior engine overall. The Activation Rules and Auto-Square function really stand out when compared to HPS/Tiller. If you like sword and musket warfare or have any interest in Seven Years War tactical battles or simply in Prussia/Frederick the Great then you will almost certainly want to get this game. It is a blast in pbem.
RE: Question
Posted: Sun Jun 14, 2009 8:42 am
by Hexagon
Hi, first of all say that is my first post in Matrixgames.
Second, the games only has turn with phases or like in HPS games you can play with classic turns??? thanks.
RE: Question
Posted: Sun Jun 14, 2009 11:22 am
by sullafelix
It has phases but not like the HPS games. Like most games it has fire and movement phases. The big difference is command control. To simulate the era the different commnaders have to pass an activation test. So you might see or develop a perfect plan of attack only to be unable to move a certain generals troops because he is an old fool [:)]. With the HPS games you are almost in radio contact with all of your troops so you will be able to do whatever you want with them at any given time. HM shows the problems of the era in controlling a part of the battlefield far away from the commander at that moment, misunderstood or lost orders etc..
RE: Question
Posted: Sun Jun 14, 2009 1:02 pm
by sol_invictus
Yes, the turns are broken up between Players. At the begining of each turn all leaders are assigned a priority number. Then the program allows the Leader with the highest priority a chance to pass his Activation attempt based on his Command Rating. If he passes he can Rally any routed or demoralized soldiers within his command and issue movement orders so long as they are in his Command radius at the begining of the turn. The Army Commander can Command and Rally any soldiers within his Command Radius if he passes his Activation Phase. So it is not like HPS where one army can be sure of moving his entire army and then the second Player moves his entire army. It is very back and forth and much more dynamic. It can also be frustrating when your perfectly planed attack falls apart because a key leader fails his Activation roll. This makes the system much more realistic than the HPS games and is why I prefer it.
There is a Command Phase every four turns where the Army and Wing/Corps Leaders can assign a certain number of Command Points to Brigade leaders within their command structure to increase their chance to pass their Activation rolls. This means that you need to develope a plan several turns ahead and assign Command points to the key Leaders that you really need to pass Activation so the attack can go in. This is why exceptional Army Commanders such as Frederick and Daun are so critical because they will usually pass Activation and can positively influence events within their Command Radius. Leader postioning is critical.
RE: Question
Posted: Mon Jun 15, 2009 7:39 am
by Hexagon
Ok, thanks for the information.