What's New
Posted: Sat Jun 10, 2017 3:05 am
The changelog shows 50 minor fixes, some promoted by forum input, which is nice to see, so now there is a competition to find the 50 fixes.[:D]
Here's one new feature :
Stacks of enemy units were previously shown as one counter only, the number of units in the stack was shown in the top info bar with a mouse-over, but now you can shuffle through (right-click) enemy stacks and see the individual units, including when enemy units are stacked with friendly units. However, there is no guarantee that all the enemy units are being shown.
Also :
During turn resolution additional information panels ares being shown, but sometimes the text is brief and seems incomplete, so that it is not always clear what has happened, it would help if the hex highlight would show to indicate where the message applies. The message contains the hex co-ordinates, but the map is frozen while the info box is on screen and the player cannot scan for the hex to see where the message applies.
Is it possible that these messages can be archived in the 'Intelligence Report', so that the player can review the messages when the next turn starts and there is full control of the screen to see the event hexes and units involved.
Here's one new feature :
Stacks of enemy units were previously shown as one counter only, the number of units in the stack was shown in the top info bar with a mouse-over, but now you can shuffle through (right-click) enemy stacks and see the individual units, including when enemy units are stacked with friendly units. However, there is no guarantee that all the enemy units are being shown.
Also :
During turn resolution additional information panels ares being shown, but sometimes the text is brief and seems incomplete, so that it is not always clear what has happened, it would help if the hex highlight would show to indicate where the message applies. The message contains the hex co-ordinates, but the map is frozen while the info box is on screen and the player cannot scan for the hex to see where the message applies.
Is it possible that these messages can be archived in the 'Intelligence Report', so that the player can review the messages when the next turn starts and there is full control of the screen to see the event hexes and units involved.