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Typos noted in screenshots and diplomacy Qs
Posted: Sat Jan 17, 2009 5:23 pm
by Mus
Hey I noticed that the game engine still labels some units in the 100 and tens incorrectly, an issue in original COG that wasnt a big deal, but I still noticed. Example from Hard Sarge's AAR, first page "112nd" Cavalry and "113rd" Cavalry.
Could that be corrected easily?
Game looks great, new features look well implemented. One thing that hasnt been discussed in detail is protectorates and some of the diplomatic features in original COG vs new. Are they implemented differently at all?
I recall some issues with creating new nations in Crown of Glory. I will see if I can dig up the old threads.
Edit: Here are some of the issues discussed in detail.
tm.asp?m=994593&mpage=1&key=protectorate
RE: Typos noted in screenshots and diplomacy Qs
Posted: Sat Jan 17, 2009 6:03 pm
by ericbabe
Not very easily, but I'll take a look.
Some small changes to protectorates have been made.
RE: Typos noted in screenshots and diplomacy Qs
Posted: Sat Jan 17, 2009 6:23 pm
by Gil R.
Hey I noticed that the game engine still labels some units in the 100 and tens incorrectly, an issue in original COG that wasnt a big deal, but I still noticed. Example from Hard Sarge's AAR, first page "112nd" Cavalry and "113rd" Cavalry.
You've seen how Hard Sarge writes. He probably infected the code!
RE: Typos noted in screenshots and diplomacy Qs
Posted: Sun Jan 18, 2009 8:52 am
by Hard Sarge
what ? the 112nd was a good unit
RE: Typos noted in screenshots and diplomacy Qs
Posted: Sun Jan 18, 2009 7:23 pm
by Mus
ORIGINAL: ericbabe
Not very easily, but I'll take a look.
Some small changes to protectorates have been made.
In the thead I posted its discussed how certain interactions with provinces making up minors makes it impossible to add them to protectorates or create new nations out of them and other strange quirks.
Any comment regarding that behavior? Mr. Z was doubtful some of this was WAD.
RE: Typos noted in screenshots and diplomacy Qs
Posted: Mon Jan 19, 2009 2:22 pm
by ericbabe
In COG:EE we have changed some of the protectorate / protectorate capital behavior that eliminates most of the quirks from COG; there are still a few things that might happen in ways that players don't expect because of mutually exclusive actions that affect the same protectorate on the same turn.
RE: Typos noted in screenshots and diplomacy Qs
Posted: Mon Jan 19, 2009 4:54 pm
by Mus
Thanks.
Hopefully that portion of the game will be a little smoother.
Just got a chance to check out the detailed naval discussion and that portion looks fantastic. Will make playing GB much more interesting.