Searching for Glory--A PBEM 1792 French AAR
Posted: Sat Oct 13, 2012 1:26 pm
As my first attempt at a PBEM died with the game, I will try it again. As I am playing France again, I will reuse some of the "backstory" for Liberte, Egalite, Fraternite. It will lag the game by some amount.
Set-up:
Scenario:1792
Difficulty:Blucher
Length:23 Years
Difficulty:Standard
Advanced Economy
Victory:Highest Glory
House Rules:
1. There can be no DOW on a nation or it's territories, when occupied by the declaring party.
2. No insurrections.
3. No blockading with empty container fleets!
4. No feudal reforms imposed by treaty.
5. No Coups.
6. Empty container fleets should be in moved to the far most NW North Atalantic sea zone to avoid being targets of interceptions! You may hide them in port but they could be potentially captured otherwise when a city falls.. BUT, you can move them to a home port!
7. No adjustment to other players military readiness in regards to victory conditions.
8. Any extended peace treaties need to start on the month the war ended. i.e. no extentions from the point that the normal 18 month period of peace ends.
Clarification to Above---You set back the date to start the Extended peace treaty from the time the opponent surrendered. If not it should be set to start the same turn the treaty is put into place.
9. No violation of other nations neutralities with supply depots!(no one likes this when done to them!) Unless you have that nation's permission to do so.
10. all peace treaties must be imposed within one turn after peace is imposed between the parties.
Clarification to Above, "All peace treaties must be imposed the turn after the surrender. If a player forgets to submit a treaty the turn after surrender, he will be reminded to submit a treaty with the next turn. If a player forgets to submit a treaty two turns after a surrender, the only peace treaty that may be imposed after that point may have NO terms, meaning that the game will automatically fill in the terms (requiring reparations by the losing player for a certain period of time).
11. No removal of leaders imposed by treaty.
12. Any container in an enemies capital cannot be set to "avoid combat"!
Set-up:
Scenario:1792
Difficulty:Blucher
Length:23 Years
Difficulty:Standard
Advanced Economy
Victory:Highest Glory
House Rules:
1. There can be no DOW on a nation or it's territories, when occupied by the declaring party.
2. No insurrections.
3. No blockading with empty container fleets!
4. No feudal reforms imposed by treaty.
5. No Coups.
6. Empty container fleets should be in moved to the far most NW North Atalantic sea zone to avoid being targets of interceptions! You may hide them in port but they could be potentially captured otherwise when a city falls.. BUT, you can move them to a home port!
7. No adjustment to other players military readiness in regards to victory conditions.
8. Any extended peace treaties need to start on the month the war ended. i.e. no extentions from the point that the normal 18 month period of peace ends.
Clarification to Above---You set back the date to start the Extended peace treaty from the time the opponent surrendered. If not it should be set to start the same turn the treaty is put into place.
9. No violation of other nations neutralities with supply depots!(no one likes this when done to them!) Unless you have that nation's permission to do so.
10. all peace treaties must be imposed within one turn after peace is imposed between the parties.
Clarification to Above, "All peace treaties must be imposed the turn after the surrender. If a player forgets to submit a treaty the turn after surrender, he will be reminded to submit a treaty with the next turn. If a player forgets to submit a treaty two turns after a surrender, the only peace treaty that may be imposed after that point may have NO terms, meaning that the game will automatically fill in the terms (requiring reparations by the losing player for a certain period of time).
11. No removal of leaders imposed by treaty.
12. Any container in an enemies capital cannot be set to "avoid combat"!