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Gimme me mo' money dammit!!!
Posted: Mon Aug 18, 2008 6:47 am
by Belfaborac
Not sure how I missed this great game, but apparently I did....or at least until a few days ago. Thoroughly enjoyable and props for making configuration text file based and highly moddable!
Anyway, I've had a quick look at the config files without coming up with an answer, so to save time (and possibly heartache) I'll just ask: is it possible to give both sides some more pocket money/resources on turn 1 and if so, where are the values I need to change?
RE: Gimme me mo' money dammit!!!
Posted: Mon Aug 18, 2008 7:09 am
by marcbarker
There sure is but I am at work I can give to you later today. The building Infrastructure is quite interesting. Have a Technological Mecca in Selma, A arms Haven in Columbia, A massive Port in Galveston. I find it a rather unique way of fighting a very hypothetical if not bizarre civil war. It is fun though.
RE: Gimme me mo' money dammit!!!
Posted: Mon Aug 18, 2008 7:43 am
by Belfaborac
Much like I like to play then. [:)] I have a really, really tiny brain, so centralising things is generally the way to go if I am to avoid losing the plot completely and utterly around turn 5 or 6....
No hurry on the details mate, as I'm on my way to bed after a night shift in any case. Assistance much appreciated!
RE: Gimme me mo' money dammit!!!
Posted: Mon Aug 18, 2008 8:41 am
by Floyd
Open the file 'AcwPlayers.txt' in the corresponding scenario folder or, for the standard campaign, in the 'data' folder and increase
the value of the 16th parameter.
RE: Gimme me mo' money dammit!!!
Posted: Mon Aug 18, 2008 4:32 pm
by Belfaborac
Ah, there it was! I must have missed that file earlier, as it was pretty obvious..... Thanks for helping out Floyd!