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Chickamauga Mod
Posted: Fri Nov 13, 2009 2:28 am
by simovitch
Here is a map and units mod I was playing around with. I got tired of searching for the washed out flags in Chickamauga maps. I am curious if any one else has this problem?

RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 2:38 am
by simovitch
and while I was at it I made a brighter base "highlight" mod for all modules. This one from
Antietam:

RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 2:47 am
by simovitch
...and upgraded Gettysburg unit graphics to match the other modules. Also note the more visible 2D objective symbols.

RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 2:55 am
by Bison36
Just picked up this game yesterday, so sorry if this is common knowledge. Where are the mods downloaded from?
RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 2:55 am
by simovitch
and got rid of those annoying red x's for visible hexes:

RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 3:00 am
by simovitch
ORIGINAL: Bison36
Just picked up this game yesterday, so sorry if this is common knowledge. Where are the mods downloaded from?
Bison, no worries - it's not common knowledge because they are not yet available.[:)]
RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 3:09 am
by Bison36
Oh too bad because they look nice.
RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 3:33 am
by simovitch
ORIGINAL: Bison36
Oh too bad because they look nice.
Thanks[:)]
Wider screen formats like 1680X1050 displays a motif of the each module's original box-art in the lower right corner, instead of that silly peak at your computer desktop:

RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 3:51 am
by Bison36
Yeah I noticed the desktop view in BGNW last night. It was distracting so I created a black desktop to help ignore it.

RE: Chickamauga Mod
Posted: Fri Nov 13, 2009 4:59 am
by berto
ORIGINAL: simovitch
and got rid of those annoying red x's for visible hexes:
[&o]
RE: Chickamauga Mod
Posted: Sun Nov 15, 2009 6:30 am
by Bison36
+1
ORIGINAL: berto
ORIGINAL: simovitch
and got rid of those annoying red x's for visible hexes:
[&o]
RE: Chickamauga Mod
Posted: Tue Nov 24, 2009 5:14 am
by NefariousKoel
This is quite nice. I certainly like the red Xs being replaced and the more noticeable flags.
Let us know when it's ready to go & where to get it. [8D]
RE: Chickamauga Mod
Posted: Tue Nov 24, 2009 10:19 am
by htuna
+2
+1
quote:
ORIGINAL: berto
quote:
ORIGINAL: simovitch
and got rid of those annoying red x's for visible hexes:
RE: Chickamauga Mod
Posted: Thu Jan 07, 2010 10:23 am
by simovitch
ORIGINAL: NefariousKoel
This is quite nice. I certainly like the red Xs being replaced and the more noticeable flags.
Let us know when it's ready to go & where to get it. [8D]
This mod is available now, see
this thread in the modding section.