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Returning after a long break

Posted: Sat Feb 28, 2015 12:02 am
by Michael T
Hi guys
I am looking to resume playing this again after a long break from it.
I last played it at 1.02
Can anyone give me a info about any major changes since then?

My major issue with it from the past was the balance problems due to incorrect manpower numbers for the South and North.

Thanks for any advice.

RE: Returning after a long break

Posted: Sun Mar 01, 2015 2:26 pm
by OldSarge
There were a number of play-balance issues addressed in v1.03 that tweaked both the economic and the manpower ratios into something more historical. I think with the impending v1.05 release the original balance issues are much improved.

RE: Returning after a long break

Posted: Sun Mar 01, 2015 7:00 pm
by Michael T
Ok thanks, I have pinged the AGEOD site as well.

RE: Returning after a long break

Posted: Sun Mar 01, 2015 7:00 pm
by Michael T
A replay feature is a big plus since I last played.

RE: Returning after a long break

Posted: Mon Mar 02, 2015 11:28 am
by Pocus
See also this news, I believe you can safely try '1.05 RC9':
tm.asp?m=3813044&mpage=1&key=&#3813044

RE: Returning after a long break

Posted: Fri Mar 20, 2015 12:17 am
by Symple
Try the 1862 start, really historical play with this beginning.

RE: Returning after a long break

Posted: Thu Jul 23, 2015 6:54 am
by onapthanh
My major issue with it from the past was the balance problems due to incorrect manpower numbers for the South and North. the American Civil War, the Roman Republic, Frederick the Great, War of American Independence and others

RE: Returning after a long break

Posted: Tue Aug 18, 2015 11:20 pm
by Symple
What you report as incorrect manpower problems is likely due to not reading manpower numbers correctly. I had this problem when I first started playing these games. The number represented is not the actual number in a one to one ratio. That is, 10,000 does not represent 10,000. In reverse order:
War in America (War of American Independence) is almost exactly historical manpower with a bit of variation due to the recruiting areas held by the colonial troops.
Frederick the Great (Rise of Prussia) is almost dead on historical with regard to manpower with little variation from the historical except for some options to activate forces not in the historical campaign.
The AJE Series (the Roman Republic) is actually the most historically accurate manpower representation of all Roman era computer games. Only the board game Imperium Romanum had similar attention to historical numbers.
CW2 (the American Civil War) is historical if the players, especially the Union, make historical progress. If the Union does not take New Orleans, all of Kentucky and the recruiting cities of Missouri by early 1862, then the South can indeed exceed historical manpower numbers, but that is desirable from the standpoint of a good 'what if.'
So when you contend that this is your issue, my guess is that an investigation into the actual representation of the numbers would be warranted.