Crash on start
Posted: Sat Aug 18, 2018 9:43 pm
I've owned CW2 for a while now but have never gotten to play it beyond a few turns. I tried the zips from Matrix initially. Then the steam version. Then the steam version again. That stopped working, so I went back to the Matrix zips w/latest patch. All this over, maybe, a year.
A few nights ago I tried again and it worked great. Better FPS than I've ever seen before. I played four or five turns of a new game. Now when I fire up the game, it crashes while loading. Here's the main.log:
8:30:56 PM (Reporting) Loading general settings
8:30:56 PM (Reporting) USettings.LoadSettings 846 settings loaded, out of 7 settings files.
8:30:56 PM (Reporting) Loading Localized Strings
8:31:04 PM (Reporting) System local strings loaded from C:\Games\Civil War II\CW2\Settings\LocalStrings__AGE.csv
8:31:04 PM (Reporting) Loading Display Options
8:31:04 PM (Reporting) Entering DirectX Initializations
8:31:04 PM (Reporting) LocalStrings & Settings 8229 ms
8:31:04 PM (Reporting) Cursors 31 ms
8:32:23 PM (Reporting) DirectX Initializations 293 ms
8:32:23 PM (Reporting) Fonts 10 ms
8:32:23 PM (Reporting) TTerrainDefs.Create 114 Terrains definitions loaded, out of 57 terrains files.
8:32:23 PM (Reporting) Terrains Definitions 620 ms
8:32:23 PM (Reporting) Areas Loading 312 ms
8:32:23 PM (Reporting) Areas 317 ms
8:32:23 PM (Reporting) Theaters 0 ms
8:32:23 PM (Reporting) Particles I 0 ms
8:32:23 PM (Reporting) TAbiDefs.Create 109 Abilities loaded, out of 109 abilities files.
8:32:23 PM (Reporting) Units Abilities 44 ms
8:32:23 PM (Reporting) TStrucDefs.LoadFromFile 27 StrucDef loaded, out of 27 StrucDef files.
8:32:23 PM (Reporting) Structures 39 ms
8:32:23 PM (Reporting) TFactionDefs.LoadFromFile 14 FactionDef loaded, out of 14 FactionDef files.
8:32:23 PM (Reporting) Factions 16 ms
8:32:23 PM (Reporting) Application.Initialize OK
8:32:23 PM (Reporting) TSplash.Create OK
8:32:23 PM (Reporting) TSplash.Show OK
8:32:23 PM (Reporting) TSplash.Repaint OK
8:32:23 PM (Reporting) Starting Media Librarian
8:32:23 PM (Reporting) Game Engine version: CW2 1.06.3 (December 9th, 2016)
8:32:23 PM (Reporting) Max Texture size: 16384 x 16384
8:32:23 PM (Reporting) TAgeAudio Initializing Audio Engine
8:32:23 PM (Reporting) TMediaLibrarian.InitializeSounds 146 sounds loaded.
8:32:23 PM (Reporting) TMediaLibrarian.InitializeMusics 20 Musics loaded.
8:32:23 PM --- End of Log ---
I have owned the game for a while but have never gotten more than 2 or 3 sessions before the game won't restart. I cannot recall all the past errors. I kept telling myself, "Oh, I'll look into it at some point." The latest error looks like this:
Exception EAccessViolation das le module CW2.exe dans 0043649D.
As far as I know nothing on my computer has changed in the past few days. Who knows, Microsoft is crafty.
Any help?
A few nights ago I tried again and it worked great. Better FPS than I've ever seen before. I played four or five turns of a new game. Now when I fire up the game, it crashes while loading. Here's the main.log:
8:30:56 PM (Reporting) Loading general settings
8:30:56 PM (Reporting) USettings.LoadSettings 846 settings loaded, out of 7 settings files.
8:30:56 PM (Reporting) Loading Localized Strings
8:31:04 PM (Reporting) System local strings loaded from C:\Games\Civil War II\CW2\Settings\LocalStrings__AGE.csv
8:31:04 PM (Reporting) Loading Display Options
8:31:04 PM (Reporting) Entering DirectX Initializations
8:31:04 PM (Reporting) LocalStrings & Settings 8229 ms
8:31:04 PM (Reporting) Cursors 31 ms
8:32:23 PM (Reporting) DirectX Initializations 293 ms
8:32:23 PM (Reporting) Fonts 10 ms
8:32:23 PM (Reporting) TTerrainDefs.Create 114 Terrains definitions loaded, out of 57 terrains files.
8:32:23 PM (Reporting) Terrains Definitions 620 ms
8:32:23 PM (Reporting) Areas Loading 312 ms
8:32:23 PM (Reporting) Areas 317 ms
8:32:23 PM (Reporting) Theaters 0 ms
8:32:23 PM (Reporting) Particles I 0 ms
8:32:23 PM (Reporting) TAbiDefs.Create 109 Abilities loaded, out of 109 abilities files.
8:32:23 PM (Reporting) Units Abilities 44 ms
8:32:23 PM (Reporting) TStrucDefs.LoadFromFile 27 StrucDef loaded, out of 27 StrucDef files.
8:32:23 PM (Reporting) Structures 39 ms
8:32:23 PM (Reporting) TFactionDefs.LoadFromFile 14 FactionDef loaded, out of 14 FactionDef files.
8:32:23 PM (Reporting) Factions 16 ms
8:32:23 PM (Reporting) Application.Initialize OK
8:32:23 PM (Reporting) TSplash.Create OK
8:32:23 PM (Reporting) TSplash.Show OK
8:32:23 PM (Reporting) TSplash.Repaint OK
8:32:23 PM (Reporting) Starting Media Librarian
8:32:23 PM (Reporting) Game Engine version: CW2 1.06.3 (December 9th, 2016)
8:32:23 PM (Reporting) Max Texture size: 16384 x 16384
8:32:23 PM (Reporting) TAgeAudio Initializing Audio Engine
8:32:23 PM (Reporting) TMediaLibrarian.InitializeSounds 146 sounds loaded.
8:32:23 PM (Reporting) TMediaLibrarian.InitializeMusics 20 Musics loaded.
8:32:23 PM --- End of Log ---
I have owned the game for a while but have never gotten more than 2 or 3 sessions before the game won't restart. I cannot recall all the past errors. I kept telling myself, "Oh, I'll look into it at some point." The latest error looks like this:
Exception EAccessViolation das le module CW2.exe dans 0043649D.
As far as I know nothing on my computer has changed in the past few days. Who knows, Microsoft is crafty.
Any help?