Patch 106D
Posted: Tue Apr 07, 2009 4:19 pm
There is a new beta (106D) available. I played a few hours last night and it works great. There are bug issues resolved and many improvements. If you have not Played WW1 since the early release you will be amazed at the improvements. The chief programmer really has worked hard on getting this game in good shape. The next non beta is coming soon, but, if I understand this correctly; all future patches will work on saved games-so no need to wait for another patch to try this one out.
You can get it here http://www.ageod.com/forums/showthread.php?t=13799
One very nice thing about this patch; if you were using 106A (the last non beta patch) your saved games can be resumed with the new patch.
Improvements:
- Calculation of paths for naval movements has been improved in order to avoid the weird behaviours caused by the intermediate stops
- Removed a major slow down caused by "Grant Supply" turn rule
- Added key territorial considerations in Accept/Surrender AI evaluations checks
- Corrected the PoliticalConditions DB in order to allow the limitations to political actions "New Government" in case of nation capital controlled by the enemy
- Added a nation allegiance double check for the "US Corps landing NW bonus" rule
- Major Offensives can now be planned also for Britons when in French territory
- In case of successful breakthrough, only the reserves of GHQs and of the armies directly involved in combat are taken into account when creating the breakthrough stacks
- Removed some erratic slow downs in land battles during trench warfare
- Corrected the wrong post office bitmap in the telegram window
- Added some key corrections in the max reserves call checks during land battles
- Introduced an outstanding improvement in Military AI in order to prevent the generation of holes in the Front line, especially in Trench warfare
- Introduced an improvement in Military AI in order to support the patching of holes in the Front line
- The "Reshuffle" event now is applied to all events, even to those actually in the hand of players
- Added AI evaluation on weather conditions for attacks plannings during trench warfare
- Improved the defender's obstination in land combats during trench warfare
- Introduced an improvement in Military AI in order to avoid the premature abandonement of Grand Offensives
- Introduced an improvement in Military AI in order to avoid the planning of Grand Offensives for winter time
- Added terrain and weather AI evalution for the planning of spot offensives in movement warfare
Scenario corrections:
1914 scenario: Yavuz Selim battlecruiser (a.k.a Goeben) is no more deployed in Ottoman Fleet by default at scenario setup (it comes only by event)
- 1914 scenario: corrected the Events draw effects of "Volunteers and Ammunition" war-plan options of France
- 1914, 1916 and 1918 scenarios: the rule for Italy sinking Austrian warships does not require anymore the presence of Italian submarines (none at all!) because Italy uses the MAS ships
- 1914 scenario: BEF now enters in play in St. Quentin or Mons, respectively if Belgium is neutral or not
- 1916 scenario setup fix: Russian area 'Klevan' in Eastern Front is now under German control
Fixed bugs:
- Fixed a bug the made impossible the Interceptions on the moved armies in Combine Doctrine
- Fixed a bug that made air missing too easy for success
- Fixed a bug in naval combats that caused wrong results in end battle
- Fixed a tooltip error in Recruitments window
- Corrected some wrong tooltips
- Fixed a small display error in the setting of the munition production slider (Munitions window)
- Fixed a bug that prevented the GHQ release of support units (artillery, tanks and assault troops) in defense battles
- Fixed a bug that made always applied the -1 penalty modifier to the Parliament attitude in case of mutiny (social test)
- Fixed a bug that caused sometimes phantom battles (defender considered wrongly as not able to deploy troops, so entailing an immediate defeat)
(*) Fixed a bug in TR_UnitLosses rule that made all submarine damages on blockading fleets and slavic/turkish desertions never happening
- Fixed a bug that triggered the "main front change negative NW effects" even when not needed
- Fixed a bug that prevented the play of political action "Sincere/Bluff peace proposal" even during the winter Interphase
- Fixed a bug in the "Right of Passage" event
- Fixed a bug in AI that prevented often the spending of RPs for refilling units
You can get it here http://www.ageod.com/forums/showthread.php?t=13799
One very nice thing about this patch; if you were using 106A (the last non beta patch) your saved games can be resumed with the new patch.
Improvements:
- Calculation of paths for naval movements has been improved in order to avoid the weird behaviours caused by the intermediate stops
- Removed a major slow down caused by "Grant Supply" turn rule
- Added key territorial considerations in Accept/Surrender AI evaluations checks
- Corrected the PoliticalConditions DB in order to allow the limitations to political actions "New Government" in case of nation capital controlled by the enemy
- Added a nation allegiance double check for the "US Corps landing NW bonus" rule
- Major Offensives can now be planned also for Britons when in French territory
- In case of successful breakthrough, only the reserves of GHQs and of the armies directly involved in combat are taken into account when creating the breakthrough stacks
- Removed some erratic slow downs in land battles during trench warfare
- Corrected the wrong post office bitmap in the telegram window
- Added some key corrections in the max reserves call checks during land battles
- Introduced an outstanding improvement in Military AI in order to prevent the generation of holes in the Front line, especially in Trench warfare
- Introduced an improvement in Military AI in order to support the patching of holes in the Front line
- The "Reshuffle" event now is applied to all events, even to those actually in the hand of players
- Added AI evaluation on weather conditions for attacks plannings during trench warfare
- Improved the defender's obstination in land combats during trench warfare
- Introduced an improvement in Military AI in order to avoid the premature abandonement of Grand Offensives
- Introduced an improvement in Military AI in order to avoid the planning of Grand Offensives for winter time
- Added terrain and weather AI evalution for the planning of spot offensives in movement warfare
Scenario corrections:
1914 scenario: Yavuz Selim battlecruiser (a.k.a Goeben) is no more deployed in Ottoman Fleet by default at scenario setup (it comes only by event)
- 1914 scenario: corrected the Events draw effects of "Volunteers and Ammunition" war-plan options of France
- 1914, 1916 and 1918 scenarios: the rule for Italy sinking Austrian warships does not require anymore the presence of Italian submarines (none at all!) because Italy uses the MAS ships
- 1914 scenario: BEF now enters in play in St. Quentin or Mons, respectively if Belgium is neutral or not
- 1916 scenario setup fix: Russian area 'Klevan' in Eastern Front is now under German control
Fixed bugs:
- Fixed a bug the made impossible the Interceptions on the moved armies in Combine Doctrine
- Fixed a bug that made air missing too easy for success
- Fixed a bug in naval combats that caused wrong results in end battle
- Fixed a tooltip error in Recruitments window
- Corrected some wrong tooltips
- Fixed a small display error in the setting of the munition production slider (Munitions window)
- Fixed a bug that prevented the GHQ release of support units (artillery, tanks and assault troops) in defense battles
- Fixed a bug that made always applied the -1 penalty modifier to the Parliament attitude in case of mutiny (social test)
- Fixed a bug that caused sometimes phantom battles (defender considered wrongly as not able to deploy troops, so entailing an immediate defeat)
(*) Fixed a bug in TR_UnitLosses rule that made all submarine damages on blockading fleets and slavic/turkish desertions never happening
- Fixed a bug that triggered the "main front change negative NW effects" even when not needed
- Fixed a bug that prevented the play of political action "Sincere/Bluff peace proposal" even during the winter Interphase
- Fixed a bug in the "Right of Passage" event
- Fixed a bug in AI that prevented often the spending of RPs for refilling units