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Graviteam Tactics Mius-Front coming in 2014

Posted: Fri Nov 29, 2013 2:26 pm
by Krabb
New Graviteam RTS is expected in 2014.

Known bits of new features:

[*]organization of units depends on season and year in quick battles (source)
[*]updates to captured and collected enemy equipment system (source)
[*]quick missions (source)
[*]revised algorithm of equipment repair (source)
[*]new troop management system (source 1 and 2)
[*]renewed interface (source)
[*]global air strikes in operations, controlled by Main Command, not relative to player (source)
[*]Main Command Reserve pool - units from it can be moved to any active platoon (source)
[*]simple control (and selection) for heavy weapons in squads (source)
[*]improved sound system with sound waves relative to objects (projectiles) speeds (source)
[*]automatically selected battle place in operations is default behavior (source)

Graviteam Tactics: Mius-Front Preview 01 on YouTube.

Constantly updated screenshots.

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RE: Graviteam Tactics Mius-Front coming in 2014

Posted: Mon Jan 13, 2014 9:08 pm
by Krabb
Artificial intelligence versus human!
https://www.facebook.com/notes/gravitea ... 9698279641

RE: Graviteam Tactics Mius-Front coming in 2014

Posted: Mon Apr 21, 2014 3:58 pm
by Krabb

RE: Graviteam Tactics Mius-Front coming in 2014

Posted: Tue Apr 22, 2014 6:36 pm
by Missouri_Rebel
I am highly anticipating this. Probably more than any other game at this point. I hope the interface is intuitive so all those that were turned off by Operation Stars interface give this excellent game a go.

Btw, the Graviteam website has been down for a couple days. Hope everything is fine in their part of the Ukraine.

RE: Graviteam Tactics Mius-Front coming in 2014

Posted: Wed Apr 23, 2014 5:43 am
by Krabb
The website is online already.

RE: Graviteam Tactics Mius-Front coming in 2014

Posted: Thu May 08, 2014 4:35 pm
by StkNRdr
Multiplayer?

RE: Graviteam Tactics Mius-Front coming in 2014

Posted: Thu May 08, 2014 11:34 pm
by Missouri_Rebel
ORIGINAL: StkNRdr

Multiplayer?

Maybe? Not sure but it has been discussed by the developer on their forum.