Page 1 of 5
Map mod
Posted: Fri Mar 25, 2011 8:37 am
by JMass
Buyed and modded! Just a test of "moddability", I could release a mod in the next future. [;)]

RE: Map mod
Posted: Fri Mar 25, 2011 9:35 am
by Bison36
You might be on to something here.
RE: Map mod
Posted: Fri Mar 25, 2011 10:55 am
by Joram
That makes the game about a 1000 times more attractive.
RE: Map mod
Posted: Fri Mar 25, 2011 11:37 am
by elmo3
Nice work.
RE: Map mod
Posted: Fri Mar 25, 2011 10:01 pm
by sabre1
If you weren't a guy I'd kiss ya.
If you make it to San Diego, I 'll buy you a beer.
RE: Map mod
Posted: Sat Mar 26, 2011 5:45 am
by Obsolete
What is this!? Using GIMP on a Winblows box!
Tut-tut-tut! [:-]
Awww, just teasing.
RE: Map mod
Posted: Sat Mar 26, 2011 6:24 am
by JMass
Thanks guys, I replaced CCME NATO symbols with those from my TOAW mod, a bit more clear, SS when possible.
ORIGINAL: Obsolete
What is this!? Using GIMP on a Winblows box!
I know, I know, unfortunately PC Ostfront doesn't run on Linux and I must work on seven to test my models...
RE: Map mod
Posted: Sat Mar 26, 2011 4:06 pm
by JMass
Desert terrain:

RE: Map mod
Posted: Sat Mar 26, 2011 9:31 pm
by sullafelix
Great work thank you.
RE: Map mod
Posted: Sat Mar 26, 2011 9:44 pm
by sabre1
Just let us know when we can have your wonderful creations, and thanks!
RE: Map mod
Posted: Sun Mar 27, 2011 8:13 am
by JMass
ORIGINAL: sabre1
Just let us know when we can have your wonderful creations, and thanks!
I don't know when a full mod will be available because I am working mainly on Ostfront models but I can attach here some files (in two zip files), I worked
only on zoom 1. NATO symbols are new, desert graphics are almost completed, other environments graphics are usable but they lacks tile and transition effects.
RE: Map mod
Posted: Sun Mar 27, 2011 8:14 am
by JMass
Second file:
RE: Map mod
Posted: Sun Mar 27, 2011 9:39 am
by sabre1
Thanks JMass,
I DL, so will this work if I unzip into what directory? I'm a real noob when it comes to this stuff, and apologize upfront for being one.
RE: Map mod
Posted: Sun Mar 27, 2011 10:46 am
by JMass
ORIGINAL: sabre1
I DL, so will this work if I unzip into what directory?
You should unzip it in the main game directory, my files are in a directory named SupportFiles as the game directory so you must integrate them.
RE: Map mod
Posted: Sun Mar 27, 2011 11:09 am
by junk2drive
sabre1 or anyone else, would you like to use a mod swapper program with these?
I can set these up to be used with JSGME.
RE: Map mod
Posted: Sun Mar 27, 2011 12:51 pm
by junk2drive
They are already set up for JSGME.
RE: Map mod
Posted: Mon Mar 28, 2011 12:14 pm
by Erik Rutins
Those look great, JMass!
RE: Map mod
Posted: Tue Mar 29, 2011 6:52 am
by Magpius
[&o]
Thanks JMass, downloaded almost on the strength of the mod alone.
Been a fanboy of your work since TOAW.
(consider this further encouragement)
[:)]
RE: Map mod
Posted: Tue Mar 29, 2011 11:06 am
by vonRocko
Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.
RE: Map mod
Posted: Tue Mar 29, 2011 8:00 pm
by Emx77
ORIGINAL: vonRocko
Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.
+1