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Square counters

Posted: Tue Sep 30, 2014 10:46 am
by JMass
How much interest could be raised by a square counters mod? Enough to complete it?

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RE: Square counters

Posted: Tue Sep 30, 2014 10:48 am
by JMass
San Pietro (I used some graphics from the georgeous Telumar's mod for TOAW).

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RE: Square counters

Posted: Wed Oct 01, 2014 1:30 pm
by JMass
More colors?

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RE: Square counters

Posted: Wed Oct 01, 2014 1:33 pm
by JMass
It is a very pity that a gem like this is not supported, it needs just some new scenario and some graphical improvement like png support...

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RE: Square counters

Posted: Sat Oct 04, 2014 3:20 am
by rhinobones
Can you show a couple examples of the "from/to" counter examples? From what I see in your post the counters look just about the same as the counters from the game version I recently downloaded; flat and square.

For myself, I've always liked the early TOAW counters with their rounded edges and appearance of depth.

Regards, RhinoBones

PS - Like the different terrains you have used in the samples.

RE: Square counters

Posted: Sat Oct 04, 2014 1:55 pm
by JMass
Original counters are rectangular, 31x36 pixels, mine are 36x36. Counters with rounded edges are not supported by CC. In the image below I pasted three square counters on the original rectangular ones.

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RE: Square counters

Posted: Sun Oct 05, 2014 7:47 am
by JMass
Boardgame mod, Summer and Desert:

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RE: Square counters

Posted: Sun Oct 05, 2014 7:50 am
by JMass
Fall and Jungle:

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RE: Square counters

Posted: Sun Oct 05, 2014 9:25 am
by tombo
JMAS..this is excellant work! Pls make available for d/l.

With ur updates, the game will surely bounce back for new support. [;)]

I still come back to this game...

cheers.

RE: Square counters

Posted: Tue Oct 07, 2014 9:57 am
by JMass
Zoom Level 0 is growing well!

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RE: Square counters

Posted: Fri Oct 10, 2014 2:31 pm
by rhinobones
Very subtle, but now that you've pointed it out it does make a big visual
difference . . . excellent.

If you're taking wish list requests for icon upgrades, would like to see;
1) the existing machine gun icon "up arrow" overlaid on the infantry icon "X" and
2) the artillery dot fixed so that it looks more like a circle instead of an +.

Regards, RhinoBones

RE: Square counters

Posted: Sat Oct 11, 2014 10:08 am
by tombo
JMAS...when can we have this great work [:D]

RE: Square counters

Posted: Sat Oct 11, 2014 12:10 pm
by JMass
ORIGINAL: rhinobones
If you're taking wish list requests for icon upgrades, would like to see;
1) the existing machine gun icon "up arrow" overlaid on the infantry icon "X" and
2) the artillery dot fixed so that it looks more like a circle instead of an +.

1) On the to do list.
2) Done!

RE: Square counters

Posted: Sat Oct 11, 2014 12:11 pm
by JMass
ORIGINAL: tombo

JMAS...when can we have this great work [:D]

When it will be done! [;)]

RE: Square counters

Posted: Sat Oct 11, 2014 1:15 pm
by JMass
Done the machine gun symbol also!

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RE: Square counters

Posted: Sun Oct 12, 2014 1:11 am
by rhinobones
Sweet . . . very sweet. Thank you.

Regards, RhinoBones

RE: Square counters

Posted: Sat Nov 01, 2014 12:58 am
by rhinobones
Been out of the loop for a while. Has the icon update shown in post #14 been posted for public download?

Regards, RhinoBones

RE: Square counters

Posted: Sat Nov 01, 2014 5:02 am
by JMass
ORIGINAL: rhinobones

Been out of the loop for a while. Has the icon update shown in post #14 been posted for public download?

Hi RhinoBones, the project is suspended for now, I am working on some Vassal modules.

RE: Square counters

Posted: Sun Nov 02, 2014 1:31 am
by rhinobones
I don't know what Vassal is, but I'm sure you will do it justice.
When time allows, please come back to the Combat Command Series.

Regards, RhinoBones

RE: Square counters

Posted: Sun Nov 02, 2014 3:22 am
by Magpius
+1 Big fan of your mods JMass, and still playing this under appreciated game.
any update always keeps it fresh.