Originally posted by oleary111
In the full game, as the German player, I noticed that the town of Tichonovka starts in Russian hands, defended by 4 units (136 division and other) surrounded by my territory. I assume this is correct historically - how did it occur?
But I find it impossible to mount a successful attack on the town, and units. In spite of repeated step attack rol sucess, the russian units never lshow a loss of steps. Also, there should be no supply for the units, but they seem to remain in supply.
Anyone else see this - am i missing something?
Here is a plan for Tichonovka, though undoubtedly there are others. This one has been used against me by Ian Trout though, so I know it works.
The battle resolves into two parts. Killing the Strongpoint (hard) and killing the men once you've killed the sStrongpoint (easy).
To kill the Strongpoint, you need the two guaranteed Russian Front killers, armour and artillery. For armour, I suggest you move the 5th SS Panzer (Viking) from the eastern front to Tichonovka.
For artillery, you need the I/III Pz Arko unit that arrives on Turn 7. It's the halftrack with the Nebelwerfers mounted on it, and it gives you a blessed +3 shifts in attack.
You should also adjust the positions of any German artillery with +2 shifts so they can cover the battle (they often have a range of 10 hexes, so it's not too hard).
Other mobile artillery, like the ordinary +1 shift Nebelwerfers will also come in handy.
With good weather, you can have the I/III artillery in range by Turn 9, so you don't need Viking there till then either.
In the meantime, your local forces should have cleaned out the lesser forces and pickets around Tichanovka itself.
Now its time for Tichanovka itself, so lets look at the battlefield. It's defended by a Light Fort with two steps which auto repair in one turn and the hex is a supply source, so it's tough to take. The quick auto repair means that you need to kill the fort (2 steps remember) in one turn, or it will just fix itself.
Looking at the Light Fort CRT, we see that there's a nasty risk of failure all the way up to 9:1, but that at 10:1 there's a 5/6 chance of killing both steps with one attack.
Looking at the terrain, we see a minor river on the western hexsides, so don't put your best attacking units there.
So with Viking, some +3, and +2 artillery shifts, plus the local forces and maybe a General and Air Support, you should be able to get 10:1 for one attack - surely after all this planning you won't roll a 1 will you? I've never tried for two 9:1 attacks - it may be possible also.
Anyway, lets assume that you've killed the Light Fort. Now, you have to get rid of the men, who are still entrenched and in supply on a Village hex, which uses the Woods CRT. Not nice.
What you do is launch a massive attack next turn at 10:1, making sure that you leave the Clear terrain hex due South of Tichanovka vacant. You are hoping for an R result. If gained, the defenders will retreat out of their Village hex, into a clear hex. You occupy the village, and destroy the supply point (make sure there's a unit which can do this!).
Next turn, the gallant defenders are surrounded on the Clear CRT, and wiped out to man, using consecutive attacks at moderate odds if necessary.
Two things to note.
You can use this 'directed retreat' tactic in lots of places, not just Tichanovka.
Once the Viking and all that artillery are on the Western front, the Russian player should be nervous. Forces there are finely balanced, and one extra Panzer division makes a big difference. Two or more mean a real headache for the Russian player.