Nato Symbols

Armchair generals and fans of grand strategy can take their turns building great empires or protecting the world from tyranny during these pivotal moments in world history. In addition to nation-level trade and diplomatic concerns, you are tasked with managing region and city-level projects, choosing the right technologies to research, directing military movement and development, conducting international diplomacy, maintaining domestic stability and producing resources vital to making everything else possible. No two games of Making History II: The War of the World will be the same as there are an unlimited number of ways to achieve your goals. The choices you make determine the history of your nation. Whether that history will speak of a liberator or a conqueror is up to you!
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kirkgregerson
Posts: 497
Joined: Wed Apr 09, 2008 2:21 pm

Nato Symbols

Post by kirkgregerson »

Does this game allow for Nato symbols as a starting config option? I looked at the demo briefly and a few things that hit me:

1) very annoying noise when clicking on city icons. Wow that is horrible...I can't be the only one that thinks that.
2) so far the UI looks very crisp and informational
3) the tutorial at the Muzzy Lane site has images that don't really match the content text. Did anybody proof that? Guess not. Very poor tutorial. Should either fix it or remove it as it's not very helpful and confusing IMO.

Does anybody have an opinion on the AI? How steep is learning curve. Didn't get a chance to do even turn #1 last night in demo. Maybe tonight.

Thanks!
kirkgregerson
Posts: 497
Joined: Wed Apr 09, 2008 2:21 pm

RE: Nato Symbols

Post by kirkgregerson »

wow nobody?  really?  anybody have any comments? Guess no developers looking at posts recently [:(]
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uncc
Posts: 441
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Location: Virginia, USA

RE: Nato Symbols

Post by uncc »

I believe the answer to the NATO symbols ? is no, but you might try asking over on the Muzzy Lane/MHII forums....

http://making-history.com/forum/section/42656/1
It is seldom that liberty of any kind is lost all at once -- David Hume, Scottish philosopher (1711 - 1776)
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nukkxx5058
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RE: Nato Symbols

Post by nukkxx5058 »

it's a pity. NATO symbols would greately improve the visuals.
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MuzzyDev
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RE: Nato Symbols

Post by MuzzyDev »

ORIGINAL: kirkgregerson

Does this game allow for Nato symbols as a starting config option? I looked at the demo briefly and a few things that hit me:

1) very annoying noise when clicking on city icons. Wow that is horrible...I can't be the only one that thinks that.
2) so far the UI looks very crisp and informational
3) the tutorial at the Muzzy Lane site has images that don't really match the content text. Did anybody proof that? Guess not. Very poor tutorial. Should either fix it or remove it as it's not very helpful and confusing IMO.

Does anybody have an opinion on the AI? How steep is learning curve. Didn't get a chance to do even turn #1 last night in demo. Maybe tonight.

Thanks!

Hey kirkgregerson,

Sorry for the delay in responding.
1) Noted
2) Great to hear! If you have any specifics about what you like/dislike let us know.
3) Ah! The game has changed a lot since that tutorial was posted. I'll have to see what we can do to update it.

Thanks for the feedback!

Chris--


Chris Parsons
Product Manager
Muzzy Lane Software
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MuzzyDev
Posts: 19
Joined: Sat Nov 20, 2010 1:30 pm
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RE: Nato Symbols

Post by MuzzyDev »

ORIGINAL: kirkgregerson

Does this game allow for Nato symbols as a starting config option?

Not at the moment, although we are working on making editing easier for modders to customize things like that.

Chris--
Chris Parsons
Product Manager
Muzzy Lane Software
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