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Patch news (3.5)
Posted: Sat Nov 09, 2013 12:27 pm
by ralphtricky
Patch 3.5 is being actively developed again. We're making some good progress, and I'm hoping we can release it in the January-March time frame.
Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.
More detail will follow.
RE: Patch news (3.5)
Posted: Sat Nov 09, 2013 5:28 pm
by shunwick
Ralph,
Awesome.
Best wishes,
Steve
RE: Patch news (3.5)
Posted: Sat Nov 09, 2013 7:58 pm
by Telumar
Ralph, maybe a statement wether 3.5 will be available as a public beta before its official release?
RE: Patch news (3.5)
Posted: Sat Nov 09, 2013 8:59 pm
by ralphtricky
ORIGINAL: Telumar
Ralph, maybe a statement wether 3.5 will be available as a public beta before its official release?
That would make sense to make sure that nothing major got broken. I'll check with Matrix as we get closer to release.
RE: Patch news (3.5)
Posted: Sat Nov 09, 2013 10:16 pm
by berto
ORIGINAL: ralphtrick
... a more complete Naval model ...
Awesome! That will fix the game's biggest flaw right there.
Best wishes.
RE: Patch news (3.5)
Posted: Sun Nov 10, 2013 5:39 am
by josant
ORIGINAL: ralphtrick
Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.
More detail will follow.
[:)]
This will include submarine warfare or should we wait until v 4.0 will be ready?
RE: Patch news (3.5)
Posted: Sun Nov 10, 2013 6:00 am
by Oberst_Klink
Hola Jose!
Don't open a can of worms. Subs and Heavy Bombers are strategic weapons, not operational

I hope the focus is on supply and the combat system first, no?
Klink, Oberst
RE: Patch news (3.5)
Posted: Sun Nov 10, 2013 6:05 am
by InuharikoMu
Great News

I hope we get the Beat as a nice Xmas Gift^^
RE: Patch news (3.5)
Posted: Sun Nov 10, 2013 6:54 am
by josant
ORIGINAL: Oberst_Klink
Hola Jose!
Don't open a can of worms. Subs and Heavy Bombers are strategic weapons, not operational

I hope the focus is on supply and the combat system first, no?
Klink, Oberst
OK
RE: Patch news (3.5)
Posted: Sun Nov 10, 2013 9:29 am
by Oberst_Klink
ORIGINAL: josant
ORIGINAL: Oberst_Klink
Hola Jose!
Don't open a can of worms. Subs and Heavy Bombers are strategic weapons, not operational

I hope the focus is on supply and the combat system first, no?
Klink, Oberst
OK
Hey, no sour face, companero

Viva Espana!
Klink, Oberst
RE: Patch news (3.5)
Posted: Sun Nov 10, 2013 5:24 pm
by PRUSSIAN TOM
Well worth the wait. It just keeps getting better. [:D][&o][&o]
RE: Patch news (3.5)
Posted: Tue Nov 12, 2013 3:10 pm
by bdr.mallette
cool
RE: Patch news (3.5)
Posted: Fri Nov 15, 2013 11:15 am
by Iriglin
awesome
RE: Patch news (3.5)
Posted: Tue Dec 03, 2013 8:09 pm
by BigDuke66
How far is the Patch developed?
Just just would like to know if there is a chance for an Open Beta version over the holidays.
Known bug?
Posted: Sun Dec 29, 2013 9:54 am
by secadegas
I found a bug that i never heard before. It's not a major one but probably it's a good opportunity to deal with it.
The bug is: Player 2 (P2) formations under static order never activate when attacked or enemy moving adjacently while P1 formations under static order react activating all units from formation as expected.
However P2 formations under static order do normally react to turn or event activation as should be.
I tested thoroughly using both new turn order rules on and off and different TOAW 3 versions. I also tested combining several related events (formation orders) to be sure that engine progamed events didn't percede over other activation triggers. The results were all similar. Couldn't test with previous TOAW versions because i don't have them no more.
From manual: "Static (was Reserve): Units belonging to the formation are not available for orders until the formation is activated. Activation occurs on a specific turn (set in the editor) or when the enemy attacks or moves adjacent to any unit of the formation. When activated, the formation assumes a defend order."
RE: Known bug?
Posted: Mon Dec 30, 2013 6:17 am
by Sensei.Tokugawa
I have such situation in my Bob Cross' "Campaign for North Africa" (complete)PBEM - South African infantry division which is supposed to be training prior to be sent to the front down south of Cairo is still unavailable even though the Axis forces attempted in vain to cross the canal right next to them - but I am assuming that this is a different case as this situation is handled by the event editor. On the other hand an Iraqi armoured division in Salamon's Iran-Iraq War 198- 88 which was supposed to activate round turn 80 went into action due to the abortive Iranian amphibious landing or seaborne reconnaissance. Dunno - in the other one Iraq is the first one to go so that's another story I think
RE: Known bug?
Posted: Mon Dec 30, 2013 9:45 am
by Oberst_Klink
ORIGINAL: burroughs
I have such situation in my Bob Cross' "Campaign for North Africa" (complete)PBEM - South African infantry division which is supposed to be training prior to be sent to the front down south of Cairo is still unavailable even though the Axis forces attempted in vain to cross the canal right next to them - but I am assuming that this is a different case as this situation is handled by the event editor. On the other hand an Iraqi armoured division in Salamon's Iran-Iraq War 198- 88 which was supposed to activate round turn 80 went into action due to the abortive Iranian amphibious landing or seaborne reconnaissance. Dunno - in the other one Iraq is the first one to go so that's another story I think
Witam!
Best bet is to ask Onkel Bob about the SA.ID sitting in Cairo and ain't doing anything, tak?
Klink, Oberst
RE: Patch news (3.5)
Posted: Wed Jan 08, 2014 4:42 am
by clark_x_zhang
That's awesome that a v3.5 patch is in development. I look forward to it!
Clark
RE: Patch news (3.5)
Posted: Thu Jan 09, 2014 11:50 pm
by eggmansdaddy
Roger that, a patch would be welcome indeed.
eggmansdaddy
RE: Patch news (3.5)
Posted: Sun Jan 12, 2014 7:33 pm
by chemkid
.