Combined Arms
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Combined Arms
Is there a combined ams effect in TOW lll? A scenario I am playing mentions it, but I can't find it in the rules. [&:]
Lew Fisher
RE: Combined Arms
It's basically up to the player to use his infantry, artillery, armor, and aircraft to achieve the "combined arms" effect. Players need to learn the assets and liabilities of the different types of equipment to use them properly.
RE: Combined Arms
Oh, sure, I understand that, but there is no specific combined arms rule?
Lew Fisher
RE: Combined Arms
No, as there is no "magic formula" in real life, either.
RE: Combined Arms
ORIGINAL: JAMiAM
No, as there is no "magic formula" in real life, either.
Dang, there goes my magic formula project.[:(]
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
RE: Combined Arms
It wasn't a stupid question. Many games gives a bonus if you attack pure armour with armour and infantry.
BTY, I got the idea from 13.6 - the scenario guide for Plan Martin by Daniel Mc Bride. He says "this avoids the "ant factor" for the most part, and gives some scope for "combined arms" benefits for intact regiments or brigades, and for overuns in particular." This statement lead me to believe there was a combined arms rule?[X(]
BTY, I got the idea from 13.6 - the scenario guide for Plan Martin by Daniel Mc Bride. He says "this avoids the "ant factor" for the most part, and gives some scope for "combined arms" benefits for intact regiments or brigades, and for overuns in particular." This statement lead me to believe there was a combined arms rule?[X(]
Lew Fisher
- larryfulkerson
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Combined Arms
As part of my combined arms program I propose that we put artillery on board aircraft. Oh wait, somebody's already done that. Here's a 105 howitzer firing from an AC-130:


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https://www.youtube.com/watch?v=fBeUBBeqkhI
https://www.youtube.com/watch?v=fBeUBBeqkhI
- larryfulkerson
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Combined Arms
Imagine how much different WWII would have been if B-17 gunners had had miniguns:


Naughty Grandma Has the Bank Manager by the Balls… LITERALLY!
https://www.youtube.com/watch?v=fBeUBBeqkhI
https://www.youtube.com/watch?v=fBeUBBeqkhI
- Industrial
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RE: Combined Arms
ORIGINAL: larryfulkerson
Imagine how much different WWII would have been if B-17 gunners had had miniguns:
![]()
By that time the germans would have probably perfected their Wasserfall AntiAir Missile and would just shoot down your minigun equipped B-17's from the safety of their bunkers, while having a beer and eating their Sauerkraut [:D]
"The conventional army loses if it does not win. The guerrilla wins if he does not lose."
Henry Alfred Kissinger
<--- aka: Kraut
Henry Alfred Kissinger
<--- aka: Kraut
RE: Combined Arms
ORIGINAL: LewFisher
It wasn't a stupid question. Many games gives a bonus if you attack pure armour with armour and infantry.
BTY, I got the idea from 13.6 - the scenario guide for Plan Martin by Daniel Mc Bride. He says "this avoids the "ant factor" for the most part, and gives some scope for "combined arms" benefits for intact regiments or brigades, and for overuns in particular." This statement lead me to believe there was a combined arms rule?[X(]
I thought it was a very valid question.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: Combined Arms
ORIGINAL: Kid
ORIGINAL: LewFisher
It wasn't a stupid question. Many games gives a bonus if you attack pure armour with armour and infantry.
BTY, I got the idea from 13.6 - the scenario guide for Plan Martin by Daniel Mc Bride. He says "this avoids the "ant factor" for the most part, and gives some scope for "combined arms" benefits for intact regiments or brigades, and for overuns in particular." This statement lead me to believe there was a combined arms rule?[X(]
I thought it was a very valid question.
It's a good question. I'm not sure how this is handled except through the infantry having AT weapons. The combat routines are very complex though and there may be some benefit applied there. I do know that attacking with passive equipment against armor is a bad idea unless active equipment is used to support the attack.
RE: Combined Arms
... very valid ? imho
One thing I had to get used to with TOAW was that most units are "combined arms" units with mixes of rifle squads; AT; arty; transport; etc ... of course depending on the scenario ... in fact its very sce specific. When you play the divisional level sce's like Barbarossa, they have all kinds of combined arms units. ... and on the other end of the spectrum, battles that are broken into company level units may be more "pure" in their weaponry (i.e., a tank battalion may be all tanks with a few pieces of support equipment.
I have to look at a bunch of units for each sce I play to see how "combined arms' the units are.
HQ's are another good example of a "combined unit" since they are support units but also have arty with engineers with rifle squads with etc etc ... in some sce's.
I'm still trying to figure it all out. But this question could be discussed much more. Good ? I thought.
Plus I'm not sure I understand yet if there is a combined arms advantage to the attacker. ??
hank
One thing I had to get used to with TOAW was that most units are "combined arms" units with mixes of rifle squads; AT; arty; transport; etc ... of course depending on the scenario ... in fact its very sce specific. When you play the divisional level sce's like Barbarossa, they have all kinds of combined arms units. ... and on the other end of the spectrum, battles that are broken into company level units may be more "pure" in their weaponry (i.e., a tank battalion may be all tanks with a few pieces of support equipment.
I have to look at a bunch of units for each sce I play to see how "combined arms' the units are.
HQ's are another good example of a "combined unit" since they are support units but also have arty with engineers with rifle squads with etc etc ... in some sce's.
I'm still trying to figure it all out. But this question could be discussed much more. Good ? I thought.
Plus I'm not sure I understand yet if there is a combined arms advantage to the attacker. ??
hank
RE: Combined Arms
There is not a specific combined arms rule, but by attacking or defending with an appropriate mixture of armour, artiller, infantry, engineers, HQ, ect, you get the bet of an optimal attack (or defense). The units are in command control (supply/HQ), AP attack against armour, HE against soft targets, engineers & rivers, ect. I've beat myself do death enough times in Russia and North Africa to know not to hit AT troops with pure armour, bombard fortifications before attacking, value of air support. I think (A] IT WAS A VERY VALAD QUESTION and B] The game simulates combinmed arms (both internal to the units, and by unit type {actually unit attack/defense factors and special abilities} very well without a special rule.
"Ideological conviction will trump logistics, numbers, and firepower every time"
J. Stalin, 1936-1941...A. Hitler, 1933-1945. W. Churchill (very rarely, and usually in North Africa). F. D. Roosvelt (smart enough to let the generals run the war).
J. Stalin, 1936-1941...A. Hitler, 1933-1945. W. Churchill (very rarely, and usually in North Africa). F. D. Roosvelt (smart enough to let the generals run the war).
RE: Combined Arms
Nobody ever said that the question wasn't "valid" or called it "stupid". The question was essentially answered by Chuck in the first reply. It is up to the players to achieve the benefits of "combined arms" based on the tactical task at hand, by setting the appropriately equipped units to attack a particular defensive position. Or, to set up their defenses, such that various attacking force compositions are adequately countered. That is combined arms.
My comment was that there is no magic formula in real-life, and likewise, none in the game. So, there are no [If A+I+T, then attack*x] artificial boosts to represent a "combined arms effect".
My comment was that there is no magic formula in real-life, and likewise, none in the game. So, there are no [If A+I+T, then attack*x] artificial boosts to represent a "combined arms effect".
- rhinobones
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RE: Combined Arms
ORIGINAL: JAMiAM
Nobody ever said that the question wasn't "valid" or called it "stupid".
Actually your reply did contain distinctly sarcastic flavor which could easily be misinterpreted.
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
- JoeRockhead
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RE: Combined Arms
There goes that darn "non-emotional" internet communication style again. Always gets people in trouble. [;)]
RE: Combined Arms
I didn't think you were sarcastic, just telling a (fairly) noob that it was a fair question, and paraphrasing some of the other answers. It's really more like a penalty for not using combined arms, as the PO & other humans will.
"Ideological conviction will trump logistics, numbers, and firepower every time"
J. Stalin, 1936-1941...A. Hitler, 1933-1945. W. Churchill (very rarely, and usually in North Africa). F. D. Roosvelt (smart enough to let the generals run the war).
J. Stalin, 1936-1941...A. Hitler, 1933-1945. W. Churchill (very rarely, and usually in North Africa). F. D. Roosvelt (smart enough to let the generals run the war).
RE: Combined Arms
Next time I'll use less paprika, so that the flavor isn't so distinct...[;)]ORIGINAL: rhinobones
Actually your reply did contain distinctly sarcastic flavor which could easily be misinterpreted.
- rhinobones
- Posts: 2138
- Joined: Sun Feb 17, 2002 10:00 am
RE: Combined Arms
Oh no! Keep the paprika . . . can't make a proper dish of goulash without good Hungarian paprika.
Regards, RhinoBones
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: Combined Arms
Does anyone have some information on how shots are calculated and how each piece of equipement decides what it is going to shoot at?
For example if there is a fairly pure tank unit in front of me I want to attack. Can I send in my infantry along with my armor so that the infantry soak up some of the shots from the tanks? Or do the tanks know to shoot my tanks and the only way I am going to minimize losses is to move more tanks in so that my tanks take out their tanks faster before they can shoot me up as much?
The system is much different from Toaw 1. For example I find WWII tanks nearly impervious to infantry now and I can often send them in backed by lots of artillery and slaughter infantry without AT even if I don't have grunts to back up the tanks.
For example if there is a fairly pure tank unit in front of me I want to attack. Can I send in my infantry along with my armor so that the infantry soak up some of the shots from the tanks? Or do the tanks know to shoot my tanks and the only way I am going to minimize losses is to move more tanks in so that my tanks take out their tanks faster before they can shoot me up as much?
The system is much different from Toaw 1. For example I find WWII tanks nearly impervious to infantry now and I can often send them in backed by lots of artillery and slaughter infantry without AT even if I don't have grunts to back up the tanks.