Ok WISHLIST TIME after seeing & playing game
Moderator: rickier65
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Ok WISHLIST TIME after seeing & playing game
Here's the current list:
1. HQ gets a HQ ONLY command button that branches off just like the others so it can be given orders without effecting its subordinates as it does now.
2. Lower supression levels a little bit for infantry. It feels as if they goto ground a bit too easily in the face of danger.
3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating.
5. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off
6. Of course I want a female partisan and a female sharpshooter.
7. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.
8. Recheck that FPS meter we get by pressing F1 somehow now I just don't think it's working correctly. I got some 10-fps last night and had LOWERED the settings from Ultra to High, my card is better than that and I have a quad core cpu i7 3.2ghz Strange thing is the video is still pretty smooth and it should be choppy at 10fps the only difference I see is the objective flags flapping is different.
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.
10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.
11. To add damage effects to the 3d models? Like scratches from non-penetrating hits, holes from shots that do penetrate, track damage, etc? I would love to see that.
12. A unit pause command.
13. Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit.
14. Unlimited Ammo feature
Not addressing any of these at the moment just listing them. These may cause other gamers to think of another feature to add.
Good Hunting.
MR
1. HQ gets a HQ ONLY command button that branches off just like the others so it can be given orders without effecting its subordinates as it does now.
2. Lower supression levels a little bit for infantry. It feels as if they goto ground a bit too easily in the face of danger.
3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating.
5. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off
6. Of course I want a female partisan and a female sharpshooter.
7. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.
8. Recheck that FPS meter we get by pressing F1 somehow now I just don't think it's working correctly. I got some 10-fps last night and had LOWERED the settings from Ultra to High, my card is better than that and I have a quad core cpu i7 3.2ghz Strange thing is the video is still pretty smooth and it should be choppy at 10fps the only difference I see is the objective flags flapping is different.
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.
10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.
11. To add damage effects to the 3d models? Like scratches from non-penetrating hits, holes from shots that do penetrate, track damage, etc? I would love to see that.
12. A unit pause command.
13. Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit.
14. Unlimited Ammo feature
Not addressing any of these at the moment just listing them. These may cause other gamers to think of another feature to add.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Ok WISHLIST TIME after seeing & playing game
Hi MR,
Thanks for collating that. Please note though that for #3, Aggressive SOP Elite units are very resistant to routing. Also on #8 the F1 FPS measurement is accurate and #9 and #10 are already done and in the Ostfront release.
Regards,
- Erik
Thanks for collating that. Please note though that for #3, Aggressive SOP Elite units are very resistant to routing. Also on #8 the F1 FPS measurement is accurate and #9 and #10 are already done and in the Ostfront release.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Ok WISHLIST TIME after seeing & playing game
I would have liked a couple or three levels of FOW so that trainees can get used to the system then advance and finally a...
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- dazoline II
- Posts: 400
- Joined: Mon Nov 05, 2007 3:59 pm
RE: Ok WISHLIST TIME after seeing & playing game
15. In RBG sort templates by size.
Moscow by winter? Only if you send Fast Heinz to Kiev.
RE: Ok WISHLIST TIME after seeing & playing game
How about if we copy and paste the list everytime we want to add something? Then MR or someone else can pop in and address and delete ones that are already taken care of.
Here's the current list:
1. HQ gets a HQ ONLY command button that branches off just like the others so it can be given orders without effecting its subordinates as it does now.
2. Lower supression levels a little bit for infantry. It feels as if they goto ground a bit too easily in the face of danger.
3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating.
5. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off
6. Of course I want a female partisan and a female sharpshooter.
7. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.
8. Recheck that FPS meter we get by pressing F1 somehow now I just don't think it's working correctly. I got some 10-fps last night and had LOWERED the settings from Ultra to High, my card is better than that and I have a quad core cpu i7 3.2ghz Strange thing is the video is still pretty smooth and it should be choppy at 10fps the only difference I see is the objective flags flapping is different.
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.
10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.
11. To add damage effects to the 3d models? Like scratches from non-penetrating hits, holes from shots that do penetrate, track damage, etc? I would love to see that.
12. A unit pause command.
13. Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit.
14. Unlimited Ammo feature
15. Unlimited waypoints
16. Moveable waypoints
17. Clicking on an enemy unit will hilight the human players units that are in its LOS.
I added 15 to 17.
Here's the current list:
1. HQ gets a HQ ONLY command button that branches off just like the others so it can be given orders without effecting its subordinates as it does now.
2. Lower supression levels a little bit for infantry. It feels as if they goto ground a bit too easily in the face of danger.
3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating.
5. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off
6. Of course I want a female partisan and a female sharpshooter.
7. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.
8. Recheck that FPS meter we get by pressing F1 somehow now I just don't think it's working correctly. I got some 10-fps last night and had LOWERED the settings from Ultra to High, my card is better than that and I have a quad core cpu i7 3.2ghz Strange thing is the video is still pretty smooth and it should be choppy at 10fps the only difference I see is the objective flags flapping is different.
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.
10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.
11. To add damage effects to the 3d models? Like scratches from non-penetrating hits, holes from shots that do penetrate, track damage, etc? I would love to see that.
12. A unit pause command.
13. Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit.
14. Unlimited Ammo feature
15. Unlimited waypoints
16. Moveable waypoints
17. Clicking on an enemy unit will hilight the human players units that are in its LOS.
I added 15 to 17.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Ok WISHLIST TIME after seeing & playing game
This post will get lost soon but let me say that the game has a design philosophy behind it to play at the platoon command level. Not just orders but the ammo and waypoints were debated. We want to give options to the player but crossing some line will make it no longer PC.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Ok WISHLIST TIME after seeing & playing game
We want to give options to the player but crossing some line will make it no longer PC.
Perhaps you should take a look at "Forge of Freedom" OPTIONS. There's more than I can count and it doesn't make Forge of Freedom no longer Forge of Freedom because there are a LOT OF OPTIONS. There should always be a BASE game and then OPTIONS (lots of options). Options allow the PLAYER to decided how they want to play not be forced to play one way by the designer.
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
RE: Ok WISHLIST TIME after seeing & playing game
Hi All,
In no particular order.
1. The ability to transport AT/Infantry guns.
2. The ability to have some influence on airstrikes.
3. A command system that is bit more straight forward when one wants give individual orders.
4. Destructible buildings.
5. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.
6. In my view the tac ai needs some improvement. Units sometimes make really bad choices.
Remember the above is suggested in the context of the great job that has been done with Ostfront. If I was to list the improvements made in this release it would be a very long post indeed.
Regards,
John
In no particular order.
1. The ability to transport AT/Infantry guns.
2. The ability to have some influence on airstrikes.
3. A command system that is bit more straight forward when one wants give individual orders.
4. Destructible buildings.
5. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.
6. In my view the tac ai needs some improvement. Units sometimes make really bad choices.
Remember the above is suggested in the context of the great job that has been done with Ostfront. If I was to list the improvements made in this release it would be a very long post indeed.
Regards,
John
RE: Ok WISHLIST TIME after seeing & playing game
A big one for me is an SOP that will force a unit to only fire on the halt.
-
- Posts: 96
- Joined: Tue Jul 12, 2005 6:57 pm
RE: Ok WISHLIST TIME after seeing & playing game
ORIGINAL: diablo1
Options allow the PLAYER to decided how they want to play not be forced to play one way by the designer.
OMG....there are not a lot of games like Forge of Freedom with all their option levels.
AND, it's the designers game, they can decide how they want their audience to play...if the audience doesn't like it, they find some other game they like...the designers owe you nothing.
RE: Ok WISHLIST TIME after seeing & playing game
AND, it's the designers game, they can decide how they want their audience to play...if the audience doesn't like it, they find some other game they like...the designers owe you nothing.
This is true it's their game but it's the customer who has to like it and buy it. Many a developer has disappeared (in fact the one that started this particular series Koios) because their games didn't appeal to the customer. So, it's in their own interest (as you can see from the new developers of this game who ARE INTERESTED in our feedback) to pay attention to their customers and at least attempt to appease them as much as possible.
And with that ^ being said. This is a WISH LIST thread and I WISH for more OPTIONS as I listed them. So let's keep it on topic please and put down wishes not complain about others wishes.
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Ok WISHLIST TIME after seeing & playing game
Let me say this here, we are interested in ALL of your feedback. We may well not implement it but we do want to hear what you guys would like to see done.
Then it comes down to time and resources once again. In a few weeks the clock will start ticking again. When it does there will be lots of ideas discussed. Let's have anything and everything you would like to see be on that discussion list.
Keep in mind the focus of the game being a platoon level game first and foremost. But also keep in mind that we've blurred that line in a couple of places already and we could blur it again in the future for the right combination of gameplay, historical accuracy and FUN.
Good Hunting.
MR
Then it comes down to time and resources once again. In a few weeks the clock will start ticking again. When it does there will be lots of ideas discussed. Let's have anything and everything you would like to see be on that discussion list.
Keep in mind the focus of the game being a platoon level game first and foremost. But also keep in mind that we've blurred that line in a couple of places already and we could blur it again in the future for the right combination of gameplay, historical accuracy and FUN.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Ok WISHLIST TIME after seeing & playing game
Here's the current list:
1. HQ gets a HQ ONLY command button that branches off just like the others so it can be given orders without effecting its subordinates as it does now.
2. Lower supression levels a little bit for infantry. It feels as if they goto ground a bit too easily in the face of danger.
3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating. Aggressive SOP Elite units are very resistant to routing
5. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off
6. Of course I want a female partisan and a female sharpshooter.
7. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.
8. Recheck that FPS meter we get by pressing F1 somehow now I just don't think it's working correctly. I got some 10-fps last night and had LOWERED the settings from Ultra to High, my card is better than that and I have a quad core cpu i7 3.2ghz Strange thing is the video is still pretty smooth and it should be choppy at 10fps the only difference I see is the objective flags flapping is different.
The F1 FPS measurement is accurate.
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.
Already done and in the Ostfront release.
10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.
Already done and in the Ostfront release.
11. To add damage effects to the 3d models? Like scratches from non-penetrating hits, holes from shots that do penetrate, track damage, etc? I would love to see that.
12. A unit pause command.
13. Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit.
14. Unlimited Ammo feature.
15. Unlimited waypoints
16. Moveable waypoints
17. Clicking on an enemy unit will hilight the human players units that are in its LOS.
18. The ability to transport AT/Infantry guns.
19. The ability to have some influence on airstrikes.
20. A command system that is bit more straight forward when one wants give individual orders.
21. Destructible buildings.
22. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.
Make 3 maps then we'll talk.
23. In my view the tac ai needs some improvement. Units sometimes make really bad choices.
24. Better display of maps to be chosen for Random battles and campaigns.
1. HQ gets a HQ ONLY command button that branches off just like the others so it can be given orders without effecting its subordinates as it does now.
2. Lower supression levels a little bit for infantry. It feels as if they goto ground a bit too easily in the face of danger.
3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating. Aggressive SOP Elite units are very resistant to routing
5. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off
6. Of course I want a female partisan and a female sharpshooter.
7. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.
8. Recheck that FPS meter we get by pressing F1 somehow now I just don't think it's working correctly. I got some 10-fps last night and had LOWERED the settings from Ultra to High, my card is better than that and I have a quad core cpu i7 3.2ghz Strange thing is the video is still pretty smooth and it should be choppy at 10fps the only difference I see is the objective flags flapping is different.
The F1 FPS measurement is accurate.
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.
Already done and in the Ostfront release.
10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.
Already done and in the Ostfront release.
11. To add damage effects to the 3d models? Like scratches from non-penetrating hits, holes from shots that do penetrate, track damage, etc? I would love to see that.
12. A unit pause command.
13. Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit.
14. Unlimited Ammo feature.
15. Unlimited waypoints
16. Moveable waypoints
17. Clicking on an enemy unit will hilight the human players units that are in its LOS.
18. The ability to transport AT/Infantry guns.
19. The ability to have some influence on airstrikes.
20. A command system that is bit more straight forward when one wants give individual orders.
21. Destructible buildings.
22. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.
Make 3 maps then we'll talk.
23. In my view the tac ai needs some improvement. Units sometimes make really bad choices.
24. Better display of maps to be chosen for Random battles and campaigns.
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: Ok WISHLIST TIME after seeing & playing game
ORIGINAL: junk2drive
This post will get lost soon but let me say that the game has a design philosophy behind it to play at the platoon command level. Not just orders but the ammo and waypoints were debated. We want to give options to the player but crossing some line will make it no longer PC.
Which is great if the platoon orders work well.
However, every time I issue a platoon move order, one or more subordinates ends up with a silly movement path that sends him into danger.
So, we either need a simple orders system that allows us to micro-manage those errant sub units, or the platoon orders system needs to be optimized

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Ok WISHLIST TIME after seeing & playing game
The orders system is simple enough now to give any subordinate a secondary order within seconds. You're just not used to the system yet. That's why this thread is too soon. You guys are all giving knee jerk reactions to what you see without having any experience at using it. It's like saying a bow and arrow are easier to use than a rifle so they must be more efficient. A rifle takes more training to use correctly and maintain. That doesn't make it less efficient. It just makes it different.
I'm still putting all this down.
Good Hunting.
MR
I'm still putting all this down.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Ok WISHLIST TIME after seeing & playing game
That's why this thread is too soon. You guys are all giving knee jerk reactions to what you see without having any experience at using it.
Ummm much of this orders system has been in place since Kharkov over 3 years ago. The same annoying orders system is still intact perhaps with a few adjustments but the annoying part is still there.
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
RE: Ok WISHLIST TIME after seeing & playing game
And please add the possibility for bigger maps and more units. Most people won't be able to use it or don't want to use it perhaps, but it would be good to have the option nevertheless. I love manoeuvring around on huge maps and flanking the enemy.
RE: Ok WISHLIST TIME after seeing & playing game
Some kind of queue to stack commands: i.e. infantry is crossing unconvered terrain with high speed and switching to deliberate movement afterwards. Or tanks changing facing after movement.
RE: Ok WISHLIST TIME after seeing & playing game
That's why this thread is too soon. You guys are all giving knee jerk reactions to what you see without having any experience at using it.
Having a feeling that there's a lack of feedback to the user in the game doesn't have much to do with experience or the lack thereof, it's either there or it isn't. Currently, the feedback I feel is missing isn't displayed in a convenient, easy to read way. I agree though that comments on the game itself are probably premature.
I do have to say after 3 battles that the tac AI has indeed made some curious choices, so I also agree with wish 23. Ideally, tanks shouldn't start firing at a Rifle squad 300 meters away if they're being engaged by an AT gun that they can see and thus hit, but currently the Rifle squad, which can only dream of harming a tank at that distance, can take priority.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
RE: Ok WISHLIST TIME after seeing & playing game
ORIGINAL: ComradeP
That's why this thread is too soon. You guys are all giving knee jerk reactions to what you see without having any experience at using it.
Having a feeling that there's a lack of feedback to the user in the game doesn't have much to do with experience or the lack thereof, it's either there or it isn't. Currently, the feedback I feel is missing isn't displayed in a convenient, easy to read way. I agree though that comments on the game itself are probably premature.
I do have to say after 3 battles that the tac AI has indeed made some curious choices, so I also agree with wish 23. Ideally, tanks shouldn't start firing at a Rifle squad 300 meters away if they're being engaged by an AT gun that they can see and thus hit, but currently the Rifle squad, which can only dream of harming a tank at that distance, can take priority.
In general the TacAI selects targets based on a. How likely the given unit can destroy the enemy and b. How likely the enemy unit can destory me. This is a complex weighted function which takes into acount a whole bunch of variables including los, ammo type, ammo left, damage potential, unit experience, etc. It may be that some of the function weightings need to be reviewed.
I might add that in reality target fixation was a very real issue. Even humans don't always pick the "mathematically" best target. If the AI got it right every time it may seem a bit robotic.
I am sure the new developer will take a look at it.
S