AAR v1.04 Sicily
Posted: Mon Jul 06, 2020 9:43 am
PFE Sicily – Axis AI – Neutral handicap.
The Sicily Campaign. Only sixteen turns long and containing a small number of divisions. In this scenario, the Allied player is provided with sea transport points and one paradrop point at start instead of having to build them in the first couple of turns. Sixteen turns is not a long time to destroy the Axis forces and conquer the island, taking the cities of Syracuse, Palermo and Messina. The Axis player has a difficult time of it. The Italian forces are weak; the German forces are too few. It’s very difficult to hold a line for any length of time so a slow withdrawal towards Messina is the default strategy.
The Allies need 50 victory points for a marginal victory. If the Allies also control Messina, then it’s a decisive victory. If the final total is less than 10, then it’s an Axis decisive victory. Any other result is an Axis Minor victory.
Turn 01 – 9th July 1943
Allied Air total (20) - (12) set on air superiority – (6) Ground Support – (2) Interdiction
Visible Axis units are the ITL 26th 'Assietta' and 28th 'Aosta' INF Divs., near the proposed US beach-heads, with GER 29th MOT Div. at MESSINA.
Allocated Airborne and Amphibious landings, with (9) Sea transport points remaining, after allocating all landings, to be a reserve amphibious capacity, but with all available airborne points (2) allocated for this turn.
Airborne landings are directed with the DZ for US 82nd ABN near GELA to block the visible Italian units nearby and the DZ for GBR 1st ABN joining the defence position on the River Gorna Lunga, as the 'rough' terrain further inland is not suitable for airborne operations.
Amphibious landing beaches are, in the US Western zone, North and South of the port at GELA, intending to take the port next turn.
In the British zone landings are planned for either side of the port at SYRACUSE, again with the intention to take the port next turn and further North, along the coast, to establish a blocking position on the River Gorna Lunga to protect the landing area.
Reserve units left at MALTA are GBR 50th INF Div., 231st INF Bde., 4th ARM Bde., US 3rd INF Div..
Fuel/Supply slider set at Fuel 30%/Supply 70%
Unlike the full 'Italian Campaign', the overall supply situation in theatre was never an issue, only getting supply over the beaches in the first few turns, which became critical in the US beach-head.
This image shows the game screen before ending the 'Orders Phase' and selecting 'Turn Resolution', so the Allied units are showing where they are planned to be, but only after turn resolution will you know if these plans have been successful.

The Sicily Campaign. Only sixteen turns long and containing a small number of divisions. In this scenario, the Allied player is provided with sea transport points and one paradrop point at start instead of having to build them in the first couple of turns. Sixteen turns is not a long time to destroy the Axis forces and conquer the island, taking the cities of Syracuse, Palermo and Messina. The Axis player has a difficult time of it. The Italian forces are weak; the German forces are too few. It’s very difficult to hold a line for any length of time so a slow withdrawal towards Messina is the default strategy.
The Allies need 50 victory points for a marginal victory. If the Allies also control Messina, then it’s a decisive victory. If the final total is less than 10, then it’s an Axis decisive victory. Any other result is an Axis Minor victory.
Turn 01 – 9th July 1943
Allied Air total (20) - (12) set on air superiority – (6) Ground Support – (2) Interdiction
Visible Axis units are the ITL 26th 'Assietta' and 28th 'Aosta' INF Divs., near the proposed US beach-heads, with GER 29th MOT Div. at MESSINA.
Allocated Airborne and Amphibious landings, with (9) Sea transport points remaining, after allocating all landings, to be a reserve amphibious capacity, but with all available airborne points (2) allocated for this turn.
Airborne landings are directed with the DZ for US 82nd ABN near GELA to block the visible Italian units nearby and the DZ for GBR 1st ABN joining the defence position on the River Gorna Lunga, as the 'rough' terrain further inland is not suitable for airborne operations.
Amphibious landing beaches are, in the US Western zone, North and South of the port at GELA, intending to take the port next turn.
In the British zone landings are planned for either side of the port at SYRACUSE, again with the intention to take the port next turn and further North, along the coast, to establish a blocking position on the River Gorna Lunga to protect the landing area.
Reserve units left at MALTA are GBR 50th INF Div., 231st INF Bde., 4th ARM Bde., US 3rd INF Div..
Fuel/Supply slider set at Fuel 30%/Supply 70%
Unlike the full 'Italian Campaign', the overall supply situation in theatre was never an issue, only getting supply over the beaches in the first few turns, which became critical in the US beach-head.
This image shows the game screen before ending the 'Orders Phase' and selecting 'Turn Resolution', so the Allied units are showing where they are planned to be, but only after turn resolution will you know if these plans have been successful.
