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Russian Steel - Feel the thrill of being a Russian commander in 1941!

Posted: Sat Mar 23, 2002 9:20 pm
by Fabio Prado
To all my fellow SPWAW fans:

I have the pleasure to announce a new SPWAW Campaign, and a very special one, as you will start in the role of a Russian commander in 1941, facing the dreaded Wehrmacht attacking Mother Russia with everything they've got!

This campaign is a work in progress (actually you can already download the first nine battles) by a selected group of designers, under the coordination of Brad Darroch. Russian Steel is planned to cover the entire length of the War in the East, and it will be released in installments, the first one is just waiting for you...;)

This is a massive, serious project, that will be an essential item to any SPWAW fan.

Enough talking. Go to the Russian Steel page and know all about this exciting campaign!

You can access the Russian Steel page and download the first nine battles from the
Armor Site's SPWAW Page , from the Armor Site's SPWAW Campaigns Page , or by going directly to the Russian Steel page.

A very special 'thank you' to Brad and to the brave group of designers and testers of Russian Steel.

Have fun, and thank you all for your support!:)

Fab

Posted: Sat Mar 23, 2002 9:38 pm
by Taglia
Just downloaded it ... I'll try it now ;)

Posted: Sat Mar 23, 2002 9:51 pm
by parusski
This sounds great. I will download and try. Can't wait for the finished product.

Posted: Sat Mar 23, 2002 11:25 pm
by Akmatov
Hmm, sounds like a very interesting idea. The Russian equipment and troops in 1941 were actually fairly good, it was the way they were misused that was such a disaster. Now with our inspired leadership might not the Red Army have prevailed sooner? Ha Berlin! Urah, Urah, Urah!

Posted: Sun Mar 24, 2002 12:33 am
by El_Peco
To have the chance to fight with the Red Army from 1941 (ugly losses) to 1945 (great victories) is simply a dream!
I downloaded first part and I'm looking forward to see the project grow!:D

Regards.

Posted: Sun Mar 24, 2002 12:36 am
by Bing
I got it ... I got it ... I got it!!!

Fabulous Fabio racks up another coup: Here I am waiting for a campaign that may never start - and he gives us a campaign I can play right now!!

My mother thanks you, my father thanks you, my sister thanks you, if I had a brother he too would thank you.

Besides that, grazie!

Der Bingle

Posted: Sun Mar 24, 2002 1:01 am
by Charlie
I´ve just downloaded it!! Tomorrow will try my first scenario but this campaign seems very interesting ;)

Posted: Sun Mar 24, 2002 3:11 am
by Warrior2
The fun just never ends. :D

Posted: Sun Mar 24, 2002 3:48 am
by Bing
Fabio - Any idea which OOB's were used - dates would do.

Also: What is the date and number of the mech.exe under which the Russian Steel scenarios were tested?

I got RS in the WAW Campaign directory and it looks like it will be a real winner. Congratos to everyone involved with the creation of this campaign.

BTW, I did download and read the separate Russian Steel doc file, nothing in there about OOB and mech.exe dates.

Bing

Posted: Sun Mar 24, 2002 4:20 am
by Penetrator
Not to toot my own horn, but Brad Darroch (don't know his identity here... hmmmm) and myself have been doing the most work on this campaign (see the thread "Campaign Collective").
We intend that 35 battles for the period 06/41-02/43 will be ready on 22. june. The original intent was for ca 100 battles to extend through berlin. This is still on the cards, but only if we get more dedicated designers/testers on board. I would only consider this if we get 5-10 people that stick through to the end.

The scenarios should be made according to v7.1 OOBs. Testing has been on various platforms, 6.1, 7.0, 7.1.

Hope you all enjoy to the fullest.

Will try to answer any questions, on this thread or via email.

Posted: Sun Mar 24, 2002 4:27 am
by Kaakao
Played few turns and got to say, this thing kicks ***. Great job guys.

Posted: Sun Mar 24, 2002 4:59 am
by Bing
"The scenarios should be made according to v7.1 OOBs. " - there's lotsa different 7.1 OOB's out there - the dates, please? Would the 2-27-02 OOB's work OK?

I wanna get started!!

Bing

It's nice...

Posted: Sun Mar 24, 2002 5:05 am
by Rundstedt
I think it's nice to see a campaign that fully simulates the Soviet side of the conflict. The emphasis has almost always been on producing scenarios and campaigns that is seen through the eyes of a German commander, but for once someone is constructing a campaign for a "non-German" player.

Although I enjoy playing as a Russian commander, it could also be something special if campaigns were designed for the other nationalities in the game, f ex France or Hungary or Rumania.

Excellent work, soldat! Keep it up and you'll earn yourself an Iron Cross.


Regards, von Rundstedt (OB WEST)

Posted: Sun Mar 24, 2002 5:06 am
by AbsntMndedProf
What can I say? Spasiba! (One of the few words of Russian I know.) :D :D

Eric Maietta

Posted: Sun Mar 24, 2002 5:12 am
by Penetrator
Originally posted by Bing
"The scenarios should be made according to v7.1 OOBs. " - there's lotsa different 7.1 OOB's out there - the dates, please? Would the 2-27-02 OOB's work OK?

I wanna get started!!

Bing
Awww... there is a wide range. The final version should conform to the final 7.1, but right now, use the most recent you've got and cross your fingers! No great problems of this kind are anticipated.

It's nice...

Posted: Sun Mar 24, 2002 5:14 am
by Rundstedt
I think it's nice to see a campaign that fully simulates the Soviet side of the conflict. The emphasis has almost always been on producing scenarios and campaigns that is seen through the eyes of a German commander, but for once someone is constructing a campaign for a "non-German" player.

Although I enjoy playing as a Russian commander, it could also be something special if campaigns were designed for the other nationalities in the game, f ex France or Hungary or Rumania.

Excellent work, soldat! Keep it up and you'll earn yourself an Iron Cross.


Regards, von Rundstedt (OB WEST)

Posted: Sun Mar 24, 2002 5:19 am
by Bing
Originally posted by Penetrator


Awww... there is a wide range. The final version should conform to the final 7.1, but right now, use the most recent you've got and cross your fingers! No great problems of this kind are anticipated.
OK: the latest and greatest 7.1 mech.exe and 2-27-02 OOB's all the way.

Thanks for the quick reply. Be back after the foist battle.

Bing

Posted: Sun Mar 24, 2002 9:03 am
by Bing
The Russian Steel doc asks for feedback but does not give an e-mail address. So, until further notice, I will post here and hope no one minds.

Am playing turn 3 of the first battle, thus far I like RS about as well as anything I have played recently. Fields of fire are well managed for the Soviet - a peet peeve of mine, some scens are so bad that in real life the commander would have been replaced on the spot - there are lots of interesting units, plenty of armor and I've added 120mm onboard mortars, plus motorcycles which are having a ball rooting out the Boche.

I have found a most curious Soviet unit: R7 - SO SMG Section.
This SMG unit has two 76.2mm 02/30 FH as part of the squad - one has no ammo, the other does and defintely fires when the rest of the unit does. The counterpart Y7 does not have the field howitzers, instead it has Molotov cocktails and a 7.62mm LMG, which may have been intended for the boys in R7.

Understand, they are not complaining about this, a squad with that kind of firepower is as nasty as one squad is going to get. But I kinda think they are not supposed to have those field howitzers and have told them they are going to have to give them back - which has not made me popular.

But as Oscar, my 1st Sgt used to say, "I ain't runnin' no ****** personality contest." Ah ... a commander's life is not a happy one.

Back to the front, I just came back here for a little pull on the potato vodka bottle.

Bing

Posted: Sun Mar 24, 2002 10:46 am
by chief
FEEDBACK on Battle 01...DUBNO....Unable to Human Deploy troops....They are all lined up on the East end ahead of blue flags.
If I auto deploy they start in the same location as above. Using Ver7.0 game.....That is the East end 2nd row.....Otherwise it seems to play very well, can't say as much for me though.:( :confused: :cool:

Posted: Sun Mar 24, 2002 7:10 pm
by Bing
Originally posted by chief
FEEDBACK on Battle 01...DUBNO....Unable to Human Deploy troops....They are all lined up on the East end ahead of blue flags.
If I auto deploy they start in the same location as above. Using Ver7.0 game.....That is the East end 2nd row.....Otherwise it seems to play very well, can't say as much for me though.:( :confused: :cool:
Chief - On the deployment screen, go about half way down, just north of the Ammo Dump - Command Post area - you will find a row of flags. You can deploy behind that row of flags UP TO the northern extremity of the row, then you have to go back to the edge of the map.

BTW, leaving a few mobile units on the map edge, right by the road, to immedately go west, is not a bad idea at all. But you have to sort of voodoo the thing to get them in the right place: Once you move the units down to the deployment area, you cannot go back to the map edge.

Least ways I couldn't. When you are purchasing, if you can arrange the mobile units to be just right in the ladder of unit designation, they will be right by the road, otherwise several hexes away.

I didn't do the purchase over again, but if I ever restart RS I will try the above - I think maybe "G" or "H" would be about right.

Bing