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Smallest practical core force in long campaing
Posted: Wed Jun 22, 2005 1:25 pm
by Teemu
I wanted to create a quickly-played long campaign, so I chose one platoon as my core force. The campaign does proceed quickly. Has anyone else experimented alike? Biggest problem seems to be reaching all the victory hexes in time. If I run into entrenched positions, getting around or breaching through takes too long. I usually buy a pair of armoured cars to counter this problem. They can reach the hexes withing a couple of turns once the coast is clear, and usually the enemy doesn't have enough men to occupy all the hexes.
RE: Smallest practical core force in long campaing
Posted: Wed Jun 22, 2005 2:04 pm
by Terminus
I have, though a platoon seems too light; I took a US rifle company into a campaign from D-Day to VE-Day. The big advantage is, as you pointed out, how fast the battles play, although it seems the battle generator isn't really capable of putting together a meaningful force with so few points.
RE: Smallest practical core force in long campaing
Posted: Thu Jun 23, 2005 3:59 am
by KG Erwin
Man, I keep going back to a long WWII campaign with a reinforced battalion. You have six nations to choose from, and each offer unique challenges. I'll give you the same advice I offered another player--wait until the new 8.4 mech.exe is released. Play with true troop ON and rarity OFF and you can choose a core force that will suit your style of play, regardless of nation chosen. You can't go wrong choosing a historical battalion, with attachments. This offers you a challenging experience. It will take you several weeks (or months) to complete it.
Generated campaigns are something else entirely---I don't play them, but for someone who wants to use a samller core force, this is probably the way to go.
RE: Smallest practical core force in long campaing
Posted: Sat Jul 02, 2005 1:40 am
by KNomad
I wanted to create a quickly-played long campaign, so I chose one platoon as my core force. The campaign does proceed quickly. Has anyone else experimented alike?
1000 points. One each German riflle and light recon companies.
Biggest problem seems to be reaching all the victory hexes in time.
Turn Victory Frontage off. [8D]