Which is to say its the pilot not the plane.Originally posted by Nikademus
One on one.....a good IJN pilot in an A6M will win against a good or medocre (conscript) F4F pilot, or an F4F pilot who isn't fully aware of the characteristics of his enemy's mount. Unfortunatly for the Japanese, this wasn't WWI but WWII where "squadrons" and "flights" of aircraft tended to tangle.....thus the story could be far different when a gaggle of Zero's and Wildcats tangle
Any WWII flight simulation today where you can fly exact replicas of these planes in one on one fights...and worse in team fights....knows that the zero is an easy mark.
Ask the warbird pilots who are posting here. We've all been there done that. The zero could never make up for a lack of skill in its pilot. Its greatest strength was strategic...not tactical...namely range. But this strategic strength it had gave it the most glaring tactical weakness---firepower and constitutuion.
It was light, manuverable, and had a great thrust to weight advantage...but it was an easy kill, slow to dive, and could not disengage at will. The F4F and later US fighter planes...all had the advantage in durability, fire power, dive capability, and later would exceed the zero in speed and climb ability.
The problem with much of the praise of the zero in the 1930s was it was priased in a WWI context...not the WWII context that was yet to unfold.
As for the patch.

I haven't played UV in two weeks...and am still waiting.

Worr, out