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naval air remnants
Posted: Tue Feb 11, 2014 12:13 am
by wga8888
After an unfortunate surprise created by my opponent, a CV occurred result in the loss of 4 USN CVs and perhaps 2 IJN CVs expected to sink. I now find myself with many USN air group remnants on my local bases. The parent airgroups went down with the ships. The remnants of course will not take replacements, I have many 1-4 plane groups (such as VS 2/1 were VS 2 parent went down with the Lexington). I guess I can combine them to may a single decent size SBD group.
Q1) If I withdraw/disband, will the air group return given the parent carrier is gone? {land air group would return 30/60 days.
Q2) Am I correct a remnant without a parent will never accept planes? I have 1000+ SBDs in my pool, 500+ F4Fs
RE: naval air remnants
Posted: Tue Feb 11, 2014 3:14 am
by ndworl
Not sunk yet. In fact (to misquote Monty Python) I think he's getting better.
RE: naval air remnants
Posted: Tue Feb 11, 2014 4:38 am
by Ian R
ORIGINAL: wga
After an unfortunate surprise created by my opponent, a CV occurred result in the loss of 4 USN CVs and perhaps 2 IJN CVs expected to sink. I now find myself with many USN air group remnants on my local bases. The parent airgroups went down with the ships. The remnants of course will not take replacements, I have many 1-4 plane groups (such as VS 2/1 were VS 2 parent went down with the Lexington). I guess I can combine them to may a single decent size SBD group.
Q1) If I withdraw/disband, will the air group return given the parent carrier is gone? {land air group would return 30/60 days.
Q2) Am I correct a remnant without a parent will never accept planes? I have 1000+ SBDs in my pool, 500+ F4Fs
Unless you are playing a modded scenario, the carriers will come back as Essex class in about 18 months or so. The air groups come back with them, and rebuild.
In the meantime, try sending the fragments back to San Francisco, they might be able to disband there. Alternatively, you could try flying them on to another carrier and seeing if you can disband them into one of its groups; note you can operate with <115% capacity and have up to 5 groups on a carrier so they may do some good. Just keep the aircraft on board numbers in the orange zone.
RE: naval air remnants
Posted: Tue Feb 11, 2014 2:09 pm
by wga8888
I do not understand the concept of the orange zone. is this in WITP or AE? I was able to disband/merge and create one group of 17 SBDs, still called VS72/1; one group of 8 F4F VF5/2, and one group of 7 TBFs VT7/2; none of these will take replacements. It is unfortunate that I was not allowed to add replacements given I have 1000+ SBDs, 500+ F4Fs, and 120+ TBFs in the pool.
Still waiting for the IJN CVs to sink. Maybe it will help if my subs shoot enough duds into the hulls
RE: naval air remnants
Posted: Tue Feb 11, 2014 7:36 pm
by ndworl
Each CV has a capacity limit, shown somewhere on the right hand side of the ship screen. If you are under that limit, the numbers will be in white (eg 31/27) whereas if your ship is carrying more than its limit it will be in orange (eg 31/34). As long as the excess is less than 15% (but I stick to 10%) rounded down, the ship can fly operations. If it's over that limit, the ship can only operate planes flying from place to place.
By the way, I think they're going to make it.
RE: naval air remnants
Posted: Wed Feb 12, 2014 9:32 am
by BPRE
In my experience it's not just that you can't add replacements to them. They seem to have difficulties getting damaged aircraft back into service also.
When it happens to me I use them as spares for other airgroups to disband into them and at least get to use the pilots.
Maybe this behavior is coded into the game due to the reappearance of the Essex carriers.
/BPRE