Japanese opponant for stock scn 15 2 day turns

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RUPD3658
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Location: East Brunswick, NJ

Japanese opponant for stock scn 15 2 day turns

Post by RUPD3658 »

I am looking for a Jap opponant for a stock scenario 15. 2 day turns.

House rules and settings are open to discussion but I am mainly looking for play balance rather than realizm.

Proposed House Rules:

Turn 1:
No landings at bases more than 15 hexes from a Japanese base
Japan may only attack one port by air on turn 1
Allies may only issue orders to TFs at sea and China Command units
The Allied TFs at sea may not enter any base in the PI or Malaya

Russia:
Japan must activate Russia 30 days beore an invasion
Non Russian allied units may not enter Russia except to recaputre an base

General:
No sub landings at enemy bases
No Jap surface ships may sail past Singapore until it falls
B-29s may only use city attack and ground attack missions
Kwangtung LCUs must change HQ to enter CEF areas

Settings

Sub doctrines on
Advanced wetaher on
FOW on
Turn 1 suprize on
Allied DC on
Varaible reinforcements off
PDU on

PM if interseted to discuss.

This will be my first game as the Allies. I have played 1 long and 1 short PBEM as Japan.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
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scout1
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RE: Japanese opponant for stock scn 15 2 day turns

Post by scout1 »

One port attack by air on turn 1 ....

From naval forces only or is this also inclusive of land based attacks as well ?
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RUPD3658
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RE: Japanese opponant for stock scn 15 2 day turns

Post by RUPD3658 »

It includes all air attacks. You may bombard all the bases you wish with bombardment TFs or airfields with AC. I just don't want to see PH, Singapore, and Manilla ports all leveled on turn 1. I need some ships to try to run away with.[:D]
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
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vaned74
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RE: Japanese opponant for stock scn 15 2 day turns

Post by vaned74 »

Hi there,

I am a fairly experienced WitP player, having played several campaigns as the Japanese and Allied. It has been a while since I have been on (waiting for AE...) and had to reregister on the forums. I just sent you a PM.

I can typically do 2 or more turns/day.

Your house rules look pretty decent and I agree that house rules should be there just to control the areas where the game model is out of whack - not so much to control player's strategic choices. The only suggestions I would make would be as follows. I am not stuck to any of these, just experience talking.

Other things I’d be open to consider:

1) playing CHS or CHS NikMod – I have found NikMod to be pretty good (the latest, v9.2 I think) at air to air allowing aircraft to get through CAP and make the naval forces respect land based air. Bad for the Japanese to start, better for them at the end of the games giving them a chance. Some limits on AA stacking would be required though.

2) 2 day turns – given that AE is coming out; 2-day turns would make the game hum along faster. It is requires a little more planning, but, my experience once going to them is they make game very exciting just from the speed at which the campaign develops.

1. ASW Rules – Japanese Helen’s etc are notoriously effective on ASW (too much so). While I agree that Japan could have done better on ASW by allocating more resources, the game’s search routines make it too easy. I would suggest no more than 1 non-naval bomber group on ASW per airbase or something to that effect. I have seen some good rules floating around on this and if you agree will look for them.

2. ASW TF stacking –It seemed unrealistic to send these out as hunter killer groups just running over all subs in their path. Updates to the game have helped this somewhat. I would suggest no more than 1 per hex or 1 running a path at a time. Helps the Japanese subs but also the allied subs once the Japanese PCs start coming in.

3. Stacking limits – Perhaps something like:
Atolls – 25,000
Single hex islands – 100,000
Other hexes – 200,000
Urban hexes – 300,000
Exceptions: Truk (100,000)

Landing forces on the attack may bring 1.5x troops in but upon seizing the base should reduce them to 1x in 15-30 days.

4. To slow down the pace of operations for both Japan and Allies, outside of those troops loaded on AKs on turn 1; amphibious landings by AP, APA, LS, DD, CL type ships only. Supplies could be landed by AKs.

5. Engineers – the pace of building things is a little fast too; if you want a stacking guideline on engineers, I’m open to it.

6. I would also say no 4E below 7,000 on airbase attack, there is a problem with the flak from 6,000 to 7,000 ft.

Also, I agree on limiting first turn movement. How about something like:

1) Japan will not make any initial landing south of Rabaul; south of the Singapore-south borneo line; south of line from Sorong-Menado-Tarakan.

2) Japan will not hunt Allied carriers and Jap CVs will not move east of Pearl Harbor on turn 1. Japan limited to 2 days of strikes on Pearl then must return to Home Islands or Truk with the attacking CVs before pursuing other ops.

Let me know what you think. It’s been a while since I’ve played WitP hardcore (a year or so) but I still follow everything very closely.

-Don
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scout1
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RE: Japanese opponant for stock scn 15 2 day turns

Post by scout1 »

Singapore isn't a realistic LBA target on turn 1. But PH from the KB and to an extent, Manilla from LBA is a semi fair target...... (from memory, it's been awhile, my current games are mid 42 and mid 43)
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scout1
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RE: Japanese opponant for stock scn 15 2 day turns

Post by scout1 »

ORIGINAL: scout1

Singapore isn't a realistic LBA target on turn 1. But PH from the KB and to an extent, Manilla from LBA is a semi fair target...... (from memory, it's been awhile, my current games are mid 42 and mid 43)

Of course though, the surface units and IJN pigboats usually have a field day cleaning up the panic departure from Manilla over the next several days .... Tis ugly .....[:D]
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RUPD3658
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RE: Japanese opponant for stock scn 15 2 day turns

Post by RUPD3658 »

Oponnant found-closed.

Thanks to all those who expressed an interest.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
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