japanese opponent wanted...
Posted: Tue Nov 11, 2008 2:28 pm
hi all,
i would like to play the allied in the big campaign. i can send at least 2 turns/day (on WE even more) and would like to start an AAR here in the forum in which both of us can write and tell to the other users how we think about the operations and battles.
my houserules are those from a veteran witp player and i post them here:
Game settings:
1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
PDU on
sub doctrine off for both sides
sub auto ops off
only one port attack on turn one, no overabuse of the turn one movement bonus (means no landings on turn 7 in Australia or something like that)
max. aircraft on airfield max. 50*airfield size (+about 10%) eg size 4 = max around 220 planes (around means perhaps 223 but not 238!! )
max. aircraft in sea hex = "around 450" (= 5 Essex carriers or the equivalent size 9 airfield). Can be adjusted to around 550 also if you like.
Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.
Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which I´ve seen enough) and for the reasons mentioned under above point. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships!
B29 aren´t allowed on naval attack
B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.
4Es on nav attack min alt 10.000 ft
ASW TF max 6 ships
PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)
no sub invasions
no mini para drops. As many para drops allowed as wished but they should involve at least 500-1000 men at min.
cutting off units only with "real" combat units, not some 10 assault point base forces
no use of dozens of small barge, MSW, ... TFs to guard ports (engine can´t handle dozens of small TFs in one hex)
no exploit of dozens invasion TFs going at one base, means: if you need 300 ships for an invasion, put them into 5, 6 or 7 TFs but not in 60 TFs with 5 ships each.
i would like to play the allied in the big campaign. i can send at least 2 turns/day (on WE even more) and would like to start an AAR here in the forum in which both of us can write and tell to the other users how we think about the operations and battles.
my houserules are those from a veteran witp player and i post them here:
Game settings:
1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
PDU on
sub doctrine off for both sides
sub auto ops off
only one port attack on turn one, no overabuse of the turn one movement bonus (means no landings on turn 7 in Australia or something like that)
max. aircraft on airfield max. 50*airfield size (+about 10%) eg size 4 = max around 220 planes (around means perhaps 223 but not 238!! )
max. aircraft in sea hex = "around 450" (= 5 Essex carriers or the equivalent size 9 airfield). Can be adjusted to around 550 also if you like.
Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.
Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which I´ve seen enough) and for the reasons mentioned under above point. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships!
B29 aren´t allowed on naval attack
B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.
4Es on nav attack min alt 10.000 ft
ASW TF max 6 ships
PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)
no sub invasions
no mini para drops. As many para drops allowed as wished but they should involve at least 500-1000 men at min.
cutting off units only with "real" combat units, not some 10 assault point base forces
no use of dozens of small barge, MSW, ... TFs to guard ports (engine can´t handle dozens of small TFs in one hex)
no exploit of dozens invasion TFs going at one base, means: if you need 300 ships for an invasion, put them into 5, 6 or 7 TFs but not in 60 TFs with 5 ships each.