3v2 game (Stock or BigB)
Posted: Thu Mar 19, 2009 4:54 pm
As my current PBEM opponent is unreachable for two weeks now, I am playing with the idea to try 3v2 game to get into the situation, simulate Command structure, ... . This can also create good team for some future AE 3v2 games.
Currently there are these command structures in my mind (A,B,C-allied, X,Y-japan) :
1. "standard" command division
A - Pacific Ocean Areas, B - SWPAC (Australia, Philipines), C - CBI (China, India, Burma, DEI)
vs
X-Army (HI, Army air, vehicles, armament), Y-Navy (+Navy air production, shipyards)
2. probably slower, will make players "specialists" in their Branch, closer to reality
A - Ground, B - Air, C - Naval
vs
X-Army (HI, Army air, vehicles, armament), Y-Navy (+Navy air production, shipyards)
3. this will be probably the slowest, most complicated, but also closest to reality
A - POA strategic + POA Navy-Marines + SWPAC Ground + CBI Air
B - SWPAC strategic + SWPAC Air + POA Ground + CBI Navy-Marines
C - CBI strategic + CBI ground + POA Air + SWPAC Navy-Marines
vs
X - Japan, Kwantung, China, Southern Area, N. Guinea strategic + Army ground units + Navy Air + HI, Army air, vehicles, armament
Y - Pacific strategic + Navy ground units + Navy Ships + Army Air + Navy air production, shipyards
(for the 2nd and 3rd command structure: Japaned finished turn with replay will be sent to all three allied players at the same time, they will first work orders* for "subordinates", sent them to other players and only then the first allied player will give his orders tactically)
*Like: POA CiC to 13th AF: Light/Heavy/AM/PM airfield attack requested, Buna, Solomons.
Even if no 3v2 game will be started, you could share your oppinions about proposed command structures...
Currently there are these command structures in my mind (A,B,C-allied, X,Y-japan) :
1. "standard" command division
A - Pacific Ocean Areas, B - SWPAC (Australia, Philipines), C - CBI (China, India, Burma, DEI)
vs
X-Army (HI, Army air, vehicles, armament), Y-Navy (+Navy air production, shipyards)
2. probably slower, will make players "specialists" in their Branch, closer to reality
A - Ground, B - Air, C - Naval
vs
X-Army (HI, Army air, vehicles, armament), Y-Navy (+Navy air production, shipyards)
3. this will be probably the slowest, most complicated, but also closest to reality
A - POA strategic + POA Navy-Marines + SWPAC Ground + CBI Air
B - SWPAC strategic + SWPAC Air + POA Ground + CBI Navy-Marines
C - CBI strategic + CBI ground + POA Air + SWPAC Navy-Marines
vs
X - Japan, Kwantung, China, Southern Area, N. Guinea strategic + Army ground units + Navy Air + HI, Army air, vehicles, armament
Y - Pacific strategic + Navy ground units + Navy Ships + Army Air + Navy air production, shipyards
(for the 2nd and 3rd command structure: Japaned finished turn with replay will be sent to all three allied players at the same time, they will first work orders* for "subordinates", sent them to other players and only then the first allied player will give his orders tactically)
*Like: POA CiC to 13th AF: Light/Heavy/AM/PM airfield attack requested, Buna, Solomons.
Even if no 3v2 game will be started, you could share your oppinions about proposed command structures...