Turn 18. UGH!!! UGHHHHH!!! Scratch that last sentence above!
A brutal turn for me. He simply sent his 4xHind helo unit from SE straight towards my lines, and they killed everything in their sight. As simple as that. I lost 10 vehicles up to this turn (I think) and 11 in this turn alone! Hot damn!
I don't know how many helos he has, or how much ammo they have, but this is outright brutal!
Mortars - god bless them - opened opportunity fire, and managed to kill one Hind. Ground units fired on helos with direct fire zillion times, never scoring a hit.
BTW, I admit I don't have slightest idea how realistic this helo thing is. I have no idea how would you kill a modern armored attack helo on a realistic battlefield. I don't know how hard (or if it's even possible) to kill a helo using main tank gun. Can tank or IFV shoot down modern armored helo with MG? Bradleys 25mm autocannon has AA capability in this game but I guess it must be really HARD to hit a helo with that? Can arty really kill a helicopter? I guess arty can kill anything if shell manages to land right on the vehicle.
I saw Rambo shoot down a Hind with RPG, but it's just a waste of ammo if you ask me - he could have done it with his knife. (Yes, Belphegor, I am reusing my mail jokes [:D])
Anyway, grand total of 3 helos were killed in this game - all three by arty (cannons and mortars).
BTW, I have NO dedicated SAM AA assets, so my only hope is his damned Hinds run out of ammo or eat some lucky mortar shot as in this turn.
Turns like this are *utterly* frustrating - this game is good at giving player "layers" of great gaming enjoyment intertwined with layers of incredible frustration. But who am I to tell? I can only guess the frustration Belphegor felt ahen he lost like 12, 15 or 25 vehicles in a single turn.
Arty unit replenished its ammo supply. Good. He can't win with his helos alone?
I will send my two surviving helos (of which, one is unarmed recon Kiowa) towards his helos, maybe they kill each other?
1/A - my best unit so far, is left without ammo in exposed position! Do I try to pull them back (thus un-digging them, and making them temporarily exposed in front of enemy uber-helos) or do I leave them where they are (dug in, but without ammo, with enemy Hinds in sight??). Decisions decisions.
5 more turns to go... Why I am not authorised to use tac nukes? This ain't no way to fight a WW3...
GO US GO!!!
O.
