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So . . . how is it?

Posted: Fri Dec 05, 2008 9:34 pm
by FroBodine
Traditional initial impressions to follow . . . I just want to hear some good things from actual gamers before sinking into this one. Impress away . . .

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 12:57 am
by milkweg
I have it running right now and only came here to post that the control to rotate the camera is just the right mouse button and not middle mouse button+right mouse button as a customer was told.

I've only just entered my first sector so can't comment on the tactical part of the game yet but hiring mercs, equiping etc, is very much like JA2.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 2:55 am
by SlickWilhelm
It seems to have a very Russian flavor to it. Many of the Mercs are Russian, and there are legions of grammatical gaffes in the text. Obviously not written by a native English speaker. And that "personality test". Was anyone else saying "What the --" while taking that?

While it's not what I was expecting, it could be good campy fun in a different way than JA1 and JA2 were. We'll see.....

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 10:27 am
by Joram
I must be horrible at this game cause the very first area is kicking my butt.  Maybe I should just put it on easy level instead of normal.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 10:40 am
by Hertston
ORIGINAL: Slick Wilhelm

It seems to have a very Russian flavor to it. Many of the Mercs are Russian, and there are legions of grammatical gaffes in the text. Obviously not written by a native English speaker. And that "personality test". Was anyone else saying "What the --" while taking that?

The developers are Russian, I think. I'm afraid lousy translations are endemic in Russian games, regardless of how good they otherwise might be. How difficult can running the dialogue past a couple of native English speakers actually be?

Talking of Russians, has anyone played both Hired Guns and Alfa: Antiterror? The latter is my current 'genre' favourite despite some lousy camera controls. If so, how do they compare?

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 11:08 am
by dodger bullet
if you love alfa, you'll dig this one dude.

i'm with the vexed and bemused regarding russian games making it over our shore. they just don't translate that crap well -- unless it's big budget, stalker really the only one translated that was decent.  hope up coming patches refurbishes not just the bugs but the translation as well, especially the dialogues.

and matrix people, modders, anybody. can you tell me how the CAMERA in the INI file could be tweaked so that it can ZOOM in close to the NPC's faces? over their shoulders for a better POV, even?

in the demo, i just use the MOUSE SCROLL in the minimap. seems to ZOOM in more than normally.



RE: So . . . how is it?

Posted: Sat Dec 06, 2008 11:17 am
by milkweg
Cleared the first sector with two of my Mercs taking heavy injuries. I'm playing on noobie level as that is what was suggested here by Erik and noobie level is tough enough for most. I like the game, Mercs lack a bit of the personality JA2 had but it's no big deal,although, I do miss not having Grunty by my side. I just skim the text and haven't notuiced any bad translation yet but if there is then I don't really care about that either. Its' the game play that matters to me and this is a decent little game, definitely a must have for any JA2 fan. Couple of things I have noticed, climbing onto roofs is much easier than in JA2, in JA2 it was a clunky process and in HG you just clikc on the roof and the Merc will go there. I don't see any option for opportunity fire, no way to save points for that purpose. Maybe I'm missing the option but I don't think it has opportunity fire. Apart from that the combat is good fun.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 11:23 am
by dodger bullet
to me, the dialogue is part of the gameplay. immersion, what and where to go, what missions to go next. just a pet peeve when i see bad grammar in an otherwise seemingly polished combat engine.

playing in normal right now. other than game stopping bugs. the game will do until 7.62 comes out next year. or ever.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 11:26 am
by Erik Rutins
ORIGINAL: milkweg
Cleared the first sector with two of my Mercs taking heavy injuries. I'm playing on noobie level as that is what was suggested here by Erik and noobie level is tough enough for most.

Make sure you read the FAQ if you're finding it to be tough going. Also remember there are ways to get through many encounters without a fight.
I don't see any option for opportunity fire, no way to save points for that purpose. Maybe I'm missing the option but I don't think it has opportunity fire. Apart from that the combat is good fun.

If you don't use your action points, your merc(s) with unused action points will have a chance (not a guarantee) of getting a reaction during the enemy's turn.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 12:18 pm
by vorkosigan
ORIGINAL: milkweg

Cleared the first sector with two of my Mercs taking heavy injuries. I'm playing on noobie level as that is what was suggested here by Erik and noobie level is tough enough for most.

I've just cleared the "North Road" sector, with 5 mercs, some minor scratches here and there. This was the fourth attempt, after getting my mercs slaughtered in "Wild Bunch" fashion. Difficulty level was the easiest.

My advice is to:
* have a squad big enough so you can cover flanks and rear
* have always someone as "sniper" i.e. high "Accuracy" as in 75+. If you're lucky with initial weapon selection at Dickie Jay, get your hands on the Garand. Digs big holes into people, good range, reliable low-tech.
* use the terrain - holding the high ground matters (here there's more "high ground" than just roofs)
* use the neutrals to your advantage ;)

Tactical combat in this game is somewhat harsher than JA2 (not 1.13 with those hordes coming your way, but if in this game I see a mob of 20+ enemies assaulting one my areas I think I will just shut down the computer in terror).

However, the logistics seem to be easier than JA2... you buy and get the weapons without delays or someone stoling the 5,000$ assault rifle you just bought... and mercs also become available without delays. But perhaps this is just because of the difficulty level I set...

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 1:15 pm
by SlickWilhelm
I see I'm not the only one to get my whole team wiped out on normal mode in the first area. [:D]

I tried to go up and talk to a couple of the neutrals, but they claimed they didn't speak English.

Time to bump the difficulty level down.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 2:12 pm
by Erik Rutins
ORIGINAL: vorkosigan
However, the logistics seem to be easier than JA2... you buy and get the weapons without delays or someone stoling the 5,000$ assault rifle you just bought... and mercs also become available without delays. But perhaps this is just because of the difficulty level I set...

Stuff from Dickie Jay will always arrive at the North Road - so it's quite convenient at the start, but once you spread out it has to be moved elsewhere in the country by one of your mercs. We definitely recommend starting on the easiest difficulty.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 2:13 pm
by Erik Rutins
ORIGINAL: Slick Wilhelm
I see I'm not the only one to get my whole team wiped out on normal mode in the first area. [:D]
I tried to go up and talk to a couple of the neutrals, but they claimed they didn't speak English.

Read the FAQ if you haven't already for some tips. Personally I try to get through the first sector quickly by bribing the soldiers for papers and paying the contact for his car. That opens up the rest of the country for me, which is much more lucrative.

RE: So . . . how is it?

Posted: Sat Dec 06, 2008 3:25 pm
by zknight
A few thing the game does better than Jagged Alliance 2:

-Auto-loot upon winning. Also sectors have a big inventory screen so you can equip/drop stuff on your mercs from the sector map without having to go in and manually look for that ammo you left near some bush.
-Harder difficulty as mentioned, it doesn't feel like I can roll over 20 enemies easily like I could in JA2
-Different sized buildings, hurray 3D engine.
-You can walk/strafe while facing the same direction, in JA that would involve turning, walking and turning back even if it was 1 square.

Some stuff you'll miss:
-Merc personalities
-Total sector freedom. You can make choices here but it's not a sector grid like JA2 where you can go anywhere you want right from the start.

Good overall, I don't regret getting the game at all. Best merc game I've played since Silent Storm really and that one didn't really have a strategic layer to speak of.

Wish Matrix would publish 7.62mm in the U.S. so we won't have to wait for that one forever either [:D]


RE: So . . . how is it?

Posted: Sat Dec 06, 2008 4:09 pm
by Tophat1815

Wife actually saw and bought this for me at microcenter.I had been bitching and moaning about when matrix would actually be able to release it.
*****************************POTENTIAL SPOILERS*************************************************


In any event I picked and hired my merc's,those that would accept a contract anyway. Got to sector North Road and picked-up the guide/informant fellow. I was then gunned down by the government forces,including that maniac I thought was just some civy with the government boys.

RE: So . . . how is it?

Posted: Sun Dec 07, 2008 6:18 am
by milkweg
ORIGINAL: Erik Rutins



If you don't use your action points, your merc(s) with unused action points will have a chance (not a guarantee) of getting a reaction during the enemy's turn.

OK, that's good to know. That's how it is in UFO: EU too.

RE: So . . . how is it?

Posted: Sun Dec 07, 2008 6:22 am
by milkweg
ORIGINAL: Erik Rutins

Personally I try to get through the first sector quickly by bribing the soldiers for papers and paying the contact for his car.

I cleared it with firepower and 6 Mercs. The dude tells me after that I can have his jeep but I don't see any usable jeep. In the road there is a blown up jeep and the dude has a rusted out vehicle in his yard. Where's the jeep he said I could take?

RE: So . . . how is it?

Posted: Sun Dec 07, 2008 9:28 am
by ShadoWarrior
The jeep is not visible. It think it's supposed to enable you to travel faster on the strategic map, though it seems my troops move just as fast by leg.

RE: So . . . how is it?

Posted: Sun Dec 07, 2008 12:00 pm
by Hard Sarge
game looks like it could be a good one, but a shame it also looks like it is going to need some good mods, to get it that way

I wonder what kind of training camp the Programmers went to ? High Acc and the bum can't hit the side of a barn, if it fell on him, a M-10 with a Lazer sight (you really got to be a moron to not be able to hit something with a Lazer sight from 10 feet away)

30-06 rounds that seem to bounce off a person's chest, but 9mm rounds that kill with Arm wounds, shutguns, you know there are slug rounds for shotguns, and they are more common for hunting people then birdshot (leg, arm, chest, head, chest, head, leg, chest, head, and the guy got up and walked away ? (and he was rated weak to start with ? Militiman)

hireing Mercs, with weapons, but no ammo ? , even better once you hire the Merc, the store don't carry any of his ammo type, now that is just plain poor logic

and really, what kind of Merc outfit, goes into action with the main idea of, well, once we kill some people, maybe we can get some weapons and ammo off of them (beside don't seem like the dead guys give up the weapons they were using in combat, see a guy with a AK, kill him and he got a helmut on him)

gonna be a good game down the road, but needs some work/help


RE: So . . . how is it?

Posted: Sun Dec 07, 2008 12:14 pm
by Hard Sarge
LOL got to love a shotgun, since I been having trouble with it, just had shot at a Cripple lying on the ground from about 5 feet away (distance is still a little HARD to judge) and missed, had a new guy run up towards me, so, aimmed at his Leg (figured if nothing else I should knock him down)

hit him in the shoulder and killed him ?

(now will admit, at that range, a hit in the shoulder, would of course mean, no shoulder left, but...)

don't get me wrong, like the game so far