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First rule of combat
Posted: Sat Jan 03, 2009 5:00 pm
by Hard Sarge
do not bunch up, keep your spread

RE: First rule of combat
Posted: Sat Jan 03, 2009 5:01 pm
by Hard Sarge
Because

RE: First rule of combat
Posted: Sat Jan 03, 2009 5:07 pm
by Hard Sarge
the 2 still standing, got hit also
RE: First rule of combat
Posted: Sat Jan 03, 2009 5:19 pm
by Hard Sarge
they got up and still tried to fight, Smithy took a round to the arm, and then

RE: First rule of combat
Posted: Sat Jan 03, 2009 5:21 pm
by Hard Sarge
when in a kill zone, get out, or die

RE: First rule of combat
Posted: Sat Jan 03, 2009 5:22 pm
by Hard Sarge
one is still strong (hit twice) and one weak, the rest Dead or Crit
RE: First rule of combat
Posted: Sun Jan 04, 2009 9:56 am
by Joram
Wish they'd line up like that for me. I'm lucky if I get three of them close together. What's your secret, a pile of scooby snacks on a plate?
RE: First rule of combat
Posted: Sun Jan 04, 2009 1:05 pm
by Hard Sarge
think it is that map (Port) they tend to all come in very close to each other, the other maps, they seem to open up much better
RE: First rule of combat
Posted: Sun Jan 04, 2009 4:36 pm
by Chris Bisson
I agree HS. The map seems to have the battle channeled through alot of tight areas. One of the few maps where you cannot advance across the map with a wide front, you need to use narrow approaches to get to the docks.