More Suggestions for V2.1
Posted: Tue Feb 11, 2003 6:53 am
OK, since I can't seem to reply to myself (man I'm a chatty b---ard tonite), I had to start a new thread:
Oh, in deference to Eric who started this thread, here's my take on his suggestions;
Random events - agreed, they shouldn't penalize bad play. Oh, very basically, make 2.1 DOWNLOADABLE! I know I am a spaz with computers, but I STILL can't download 2.0!
Research vs. Production - Keep the game the way it is - I enjoy the challenge/ strategy. In just about every other civ-building game I play, both happen at the same time, and its just a tedium of building and researching as background noise to building up for a war/battles.
# of tech's to advance ages - On the fence on this one. I think it would put the aliens at too much of a disadvantage, as I am always ahead. They would never advance. If you want to dwell longer in an age to get to use its techs in more battles, try the slow research speed. Its like playing a whole new game.
Better AI - Yes, I'd like to see the AI do better at R&P facilities, but then they'd be easier to attack early in the game! Perhaps too easy. Not sure how you'd handle this one. The Advanced level is challenging enough for me, but it can get frustrating to be so far behind for so long at first. But then there's the reward when you do catch up and start kickin' butt!
Huge Planet in Advanced Level - No, I like the challenge of starting smaller. Maybe another level is needed - most other games have 4 if not 5 or 6 levels. 1 of them amusingly has a level called "Impossible"! Never tried it - never cared for the game to play it enough to get that good.
Interstellar Standoffs - Absolutely agree with this one! I have actually been able to see them strike, but it is a pain to pull it off. I've also experienced game crashes if I try to change the target, so I don't even bother now. Maybe 2.0 fixed that?
Oh, in deference to Eric who started this thread, here's my take on his suggestions;
Random events - agreed, they shouldn't penalize bad play. Oh, very basically, make 2.1 DOWNLOADABLE! I know I am a spaz with computers, but I STILL can't download 2.0!
Research vs. Production - Keep the game the way it is - I enjoy the challenge/ strategy. In just about every other civ-building game I play, both happen at the same time, and its just a tedium of building and researching as background noise to building up for a war/battles.
# of tech's to advance ages - On the fence on this one. I think it would put the aliens at too much of a disadvantage, as I am always ahead. They would never advance. If you want to dwell longer in an age to get to use its techs in more battles, try the slow research speed. Its like playing a whole new game.
Better AI - Yes, I'd like to see the AI do better at R&P facilities, but then they'd be easier to attack early in the game! Perhaps too easy. Not sure how you'd handle this one. The Advanced level is challenging enough for me, but it can get frustrating to be so far behind for so long at first. But then there's the reward when you do catch up and start kickin' butt!
Huge Planet in Advanced Level - No, I like the challenge of starting smaller. Maybe another level is needed - most other games have 4 if not 5 or 6 levels. 1 of them amusingly has a level called "Impossible"! Never tried it - never cared for the game to play it enough to get that good.
Interstellar Standoffs - Absolutely agree with this one! I have actually been able to see them strike, but it is a pain to pull it off. I've also experienced game crashes if I try to change the target, so I don't even bother now. Maybe 2.0 fixed that?