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Hyper Expansion Mod

Posted: Wed Dec 23, 2009 2:46 pm
by nicodede62
Hi to all.

Since the patch 1.024, the problem of bureaucracy being set. The biggest inconvenience in my opinion is the feeling of always build the same thing on the planets.

So I edit the files in order to make each particular planet, now the planets are different in construction, maintenance, construction time, ect ..... with a system of bonus / malus.

The new planets come from the mod MooUniverse Mod, changed at my way.

Image

http://translate.google.bj/translate?js ... =en&swap=1

All questions and suggestions are welcome here, i will try best to respond. ;).

Current Version: 1.5 béta for 1.024
LINK 1.5 béta: http://www.sendspace.com/file/skhtzd 45 Mo
HOTFIX:

My advice to reboot a party each version of the backup error and adding new features. Recommended for parts on a large map.
Note: the mod is still in beta 1.5, the work is not done on the toxic and irradied planets , and the battles for the tactical combats.



H.E.M. Features:
-Added additional 6 new planets (paradise, ocean, toxic swamp, desert and barren amended).
Image
-Addition of 15 new buildings and they upgrade:
Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image
-Adding a unique building by planet:
Image Image Image Image Image Image Image Image Image
-News music.
-Addition of 21 new research and tech-tree has been modified.
-The battle tactics were changed and the battle ground for a more realistic combat.


----------------------------------

Version 1.5 Béta
- All work has been resumed from 0.
- Each planet is different now with a bonus / malus, making them truly unique.
- I leave you the pleasure of discovering the rest.



INSTALLATION:
Unzip in folder: C:\Documents and Settings\Admin\Mes documents\My Games\Armada 2526\Mods

The shortcut is already present, change him if you have changed the installation address of Armada 2526.

Enjoy ;).


Again sorry for the google translation. But they translate it better than me ;D.




RE: Hyper Expansion Mod

Posted: Thu Dec 24, 2009 7:07 am
by nicodede62
New link to download the mod [:)].

RE: Hyper Expansion Mod

Posted: Thu Dec 24, 2009 11:49 am
by nicodede62
Double post, sorry [&o].

RE: Hyper Expansion Mod

Posted: Thu Dec 24, 2009 11:52 am
by nicodede62
New version 1.2d: Bugfixe

RE: Hyper Expansion Mod

Posted: Thu Jan 14, 2010 11:33 am
by nicodede62
New version 1.4 + hotfix.

Enjoy

RE: Hyper Expansion Mod

Posted: Fri Feb 05, 2010 3:59 pm
by Idlett
Great mod, love it but I am getting an Error. Playing as Imperium of humanity and now that I can build the second tech warship, when I click on the starport I can't see the images. It seems to be missing some image file or something. IF there is a quick fix or something I could copy over please let me know.

RE: Hyper Expansion Mod

Posted: Fri Feb 05, 2010 6:48 pm
by nicodede62
Yes, I know. There was an error with the imperium. The Tyranids are also bugged.
It will be corrected when patch 1.2 will arrive

For now, I shall give a hotfix 1.4d.

Thank you for the error reported, and good game.

RE: Hyper Expansion Mod

Posted: Mon Mar 08, 2010 3:09 am
by Baleur
So is this the Galactic Civilizations II Icons mod? :p

RE: Hyper Expansion Mod

Posted: Sun Mar 14, 2010 8:14 am
by nicodede62
I launch a beta to see of possibles bug before the final version.

You can colonize planets and toxic irradied but the buildings are not yet done. Have goal with this beta colonize a planet of each type to see if there is no bug.
The party did not fight was changed, only the ground combat is over.

Have fun;).

The first page has been hereby amended.

RE: Hyper Expansion Mod

Posted: Sat Jun 05, 2010 11:56 pm
by gijas17
I was wondering if this mod will be updated to work with the new 1.3.0.2 patch? As of right now it doesn't work.

RE: Hyper Expansion Mod

Posted: Mon Jun 14, 2010 7:56 am
by 2guncohen
a mod to make race specific ships would be koowl 

RE: Hyper Expansion Mod

Posted: Mon Jun 14, 2010 7:36 pm
by nicodede62
ORIGINAL: gijas
I was wondering if this mod will be updated to work with the new 1.3.0.2 patch? As of right now it doesn't work.

I know, I do not know where does the error.
I will have to resume the work since the beginning. Nothing too complicated, but the copy and paste is long, boring and not motivating.
But I will revive the whole and i start a new version in the week ahead [:)].
ORIGINAL: 2guncohen
a mod to make race specific ships would be koowl

Ideas ?
Proposes, it could interest me [;)].
The ships are easy to integrate, the ideas fail me.
I had originally planned to diversify the vessels with the planets. But it was too complicated and not at all balanced.

RE: Hyper Expansion Mod

Posted: Tue Jun 15, 2010 5:35 am
by 2guncohen
What about a warhammer 40k  mod ?  [:D]

back to topic : What do you need for the ships ? The only thing i have are *.png's



RE: Hyper Expansion Mod

Posted: Tue Jun 15, 2010 10:48 am
by nicodede62
ORIGINAL: 2guncohen
What about a warhammer 40k  mod ?  [:D]

Before that, five races of the universe was integrated into the mod. I have removed because it did not jibe with the original games and the races.
I intend to make a mod with races apart distinct and very different in terms of games.
But i such a lack of time and motivation ...[:@] Yet I long to launch the project [:'(].

RE: Hyper Expansion Mod

Posted: Tue Jun 15, 2010 12:06 pm
by 2guncohen
Well I did the Transcendence mod "tm.asp?m=2493452" for distant worlds.
So maybe I can lend you a hand ?

Im no hero with 3dmax and scripting [:D].

But maybe I can help you with art ? or resources ?



RE: Hyper Expansion Mod

Posted: Thu Apr 21, 2011 4:57 pm
by gijas17
Any hope for this mod coming back now that the Supernova expansion has been released? I loved this mod btw.

RE: Hyper Expansion Mod

Posted: Thu Apr 21, 2011 9:30 pm
by nicodede62
ORIGINAL: gijas

Any hope for this mod coming back now that the Supernova expansion has been released? I loved this mod btw.

Hello,

Yes, I resume the work to 0 (well almost), but I'm again to learn the news of extension. You must be patient [;)] .

At first, I would add the new planets and new buildings.
In a secondary time, I would add the "mod battle" to differentiate the class of ships in space and the ground combat.

And many another thing if I can add new abilities to the planets.

And really long term, I want each planet have their own buildings (but with commonalities between planets) and that each new planet is a new challenge.


Image Image Image ImageImage Image

It happens, slowly ... [:)]

RE: Hyper Expansion Mod

Posted: Fri Apr 22, 2011 10:33 am
by Speedy2511
Take your time!

We are waiting until this is finished!

It will be awesome[:)]

RE: Hyper Expansion Mod

Posted: Fri Apr 22, 2011 2:40 pm
by nicodede62
Thank for the support.

I had a new idea that would not hurt, I think.
I would like add technologies according to the alignment of race (good, neutral, evil), with at the key, new buildings, new technology (in addition to that I already added) and why not new vessels (using grapshimes of existing ones, of course).

RE: Hyper Expansion Mod

Posted: Sun Apr 24, 2011 7:09 pm
by Speedy2511
Sounds good!

I like the idea.
GalCiv 2 comes in my mind.