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INTs
Posted: Thu Apr 24, 2008 7:24 pm
by hack153
anyone else not getting a lot of INTs in their leauges?
any suggestions for fixing the lack of INTs?
i'm playing cpu vs. cpu in 3D.
RE: INTs
Posted: Thu Apr 24, 2008 9:28 pm
by Hoop27
of the top of my head with not a lot of experience you could try a global edit of the hands of the DB's and maybe a lowering of the awareness of the QB.
RE: INTs
Posted: Thu Apr 24, 2008 9:34 pm
by therhino
I have the same problem when I coach or play. I see a INT about once every 2 or 3 games.
therhino
RE: INTs
Posted: Thu Apr 24, 2008 10:17 pm
by Frido1207
Yeah few Ints, but alot of fumbles. Sometimes up to 6 or 7 combined.
RE: INTs
Posted: Thu Apr 24, 2008 10:40 pm
by hack153
i feel that too....
RE: INTs
Posted: Thu Apr 24, 2008 11:24 pm
by Marauders
Hands skill affects fumbles.
Catching skill affects picks, as does play design to some extent.
RE: INTs
Posted: Thu Apr 24, 2008 11:53 pm
by hack153
i am going to start simming the games with the animated ball view. that seem to fix the issue.
RE: INTs
Posted: Fri Apr 25, 2008 1:27 am
by Hubbard
Catching skill affects picks, as does play design to some extent.
Why should play design affect interceptions?
RE: INTs
Posted: Fri Apr 25, 2008 1:38 am
by garysorrell
Well, bad play design definately can. I have dumped pass plays because they result in INTs too often.
RE: INTs
Posted: Fri Apr 25, 2008 2:09 am
by Deft
In previous versions, I have increased the leagues hands for LBs and DBs with the hack editor and it worked on fixing this issue.
RE: INTs
Posted: Fri Apr 25, 2008 3:39 am
by Marauders
Catching skill affects picks, as does play design to some extent.
Hubbard asked:
Why should play design affect interceptions?
Hack is playing 3D CPU vs CPU, so the plays matter.
Bad timing on offense can mess up a play, as can routes into the teeth of coverage.
Defenders don't tend to get picks if they are not in a postion to do so, so good schemes should get more picks.
RE: INTs
Posted: Fri Apr 25, 2008 3:56 am
by Hoop27
I would say the thing to look for would be the number of knockdowns to picks. that should tell you whether it is a hands problme or not.
RE: INTs
Posted: Fri Apr 25, 2008 5:07 am
by Marauders
The Hands skill attribute does not affect catching the ball.
I would like it if it would, but it does not.
RE: INTs
Posted: Fri Apr 25, 2008 5:28 am
by hack153
what are the key defensive skill attributes that affect ints?
RE: INTs
Posted: Fri Apr 25, 2008 6:17 am
by Marauders
what are the key defensive skill attributes that affect ints?
There are many skills that could affect it.
Speed (SPD) to keep up with a receiver.
Cover (COV) to stay with him.
Catch (CAT) to make the pick.
I am not quite sure how INT and DIS affect defensive play.
RE: INTs
Posted: Fri Apr 25, 2008 1:13 pm
by Deft
My bad, I meant I improved the catching skills for LBs and DBs.
RE: INTs
Posted: Fri Apr 25, 2008 4:28 pm
by Marauders
Deft stated: My bad, I meant I improved the catching skills for LBs and DBs.
Yes, I thought that is what you had done, and here is your post to prove it:
What I did to remedy this was to increase all of the DBs Catching by 5 using Database Editor mod. I now get around 2-2.5 INTs per game. You might also increase the LBs because they usually have very low catching #s.
As we can see, you were spot on.
The DBEditor comes in handy for this type of thing.
This also shows how flexible Maximum-Football is to move stats into the range that the game owner wants.
RE: INTs
Posted: Fri Apr 25, 2008 6:10 pm
by hack153
what range is your catching skill attribute for DBs?
RE: INTs
Posted: Fri Apr 25, 2008 7:04 pm
by micvik
I used to raise the catching skill of DB's by 5 using JD's editor but I learned that 5 years down the road you might have issues with too many interception because the DB's catching skill are too well developed. Thats why now before I start playing I sim through the first 5 seasons of a league so that the players are well developed and I am not having issues with dramatic changes in gameplay down the road.
RE: INTs
Posted: Fri Apr 25, 2008 8:22 pm
by hack153
i thought about simming the first couple seasons, but the cpu takes over and screws up my depth charts and rosters.