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Computer Auto Sub (Fatigue)
Posted: Wed Nov 19, 2008 12:28 am
by Frank Brickowski
This is a question for the 3D part of the game. I was hoping someone would maybe know, at what point does the cpu sub it's own player(s) out? Or in other words how low does a player's fatigue level has to go before the cpu decides the backup should come in.
RE: Computer Auto Sub (Fatigue)
Posted: Wed Nov 19, 2008 5:07 am
by Tullius
You can tweak it. The parameters are in the constant file. But i have here no experience so that i can give no recommendation.
//These are the fatigue Values. Some actions in the game add fatigue, some substract it.
//The value name tells you if the fatigue is added or subtracted.
//Fatigue is a percentage of 100% added for every one second of the action.
Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1
RE: Computer Auto Sub (Fatigue)
Posted: Sat May 16, 2009 6:35 pm
by Marauders
I don't know when the AI subs players.
It would have been nice to be able to set sub fatigue levels by position as FBPro did.