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Problem passing
Posted: Sun Nov 05, 2006 5:42 am
by dreamtheatervt
I'm trying to draw up a roll out pass in which the QB rolls right, stops and sets, and passes by reading. For some reason, whether or not I'm practicing against a defense, my QB never stops and throws, he just turns upfield and starts running. I'd attach the file, but when I can't tell which one it is because the plays are only identified by some arbitrary number [:@]
RE: Problem passing
Posted: Sun Nov 05, 2006 6:37 am
by David Winter
The plays on disk must be stored as numbers and not the play file name. This ensures no two plays are the same file name.
You can see the filename by looking at the play book. Select the play, and look at the play data. It shows the file name.
As for the QB not stopping, simply put a [WAITFOR] .15 seconds command before the [READ] command. That will make him stop. The manual tells you how to do that. The default for the QB is to read on the run if he's running.
If there is a defense, the QB will often ignore the [WAITFOR] if he's under pressure.
RE: Problem passing
Posted: Sun Nov 05, 2006 9:04 am
by Marauders
Make sure you don't have a Move To logic command listed prior to the Read command.
Move To logic is a final command for any logic point, and nothing after it will execute.
RE: Problem passing
Posted: Sun Nov 05, 2006 7:45 pm
by dreamtheatervt
I have the [waitfor] for command in the play, I've even tried to vary the time he waits to throw. There is no [moveto] command before the throw either. It is not a problem of me not knowing how to use the editor.
The computer is completely ignoring the [wait for] command, even at 1.5 seconds. I believe I found the fix though. I used the [dropback] command for the initial movement, and I changed the depth of the rollout. The play now works, even if the [wait for] command is being ignored.
RE: Problem passing
Posted: Sun Nov 05, 2006 7:50 pm
by dreamtheatervt
ORIGINAL: David Winter
The plays on disk must be stored as numbers and not the play file name. This ensures no two plays are the same file name.
How likely is it that the same number could be given to two different plays on different computers?
For example using a made up number, if I have a play with a file number 456302, and someone else makes a play and it is assigned the same number, if we ended up giving each other our playbooks, plays would be overwritten (unless a folder system was present).
RE: Problem passing
Posted: Sun Nov 05, 2006 8:11 pm
by David Winter
For all practical purposes, it's impossible for two plays to be saved with the same number. The number in the file name is generated by the system time to the millisecond level. I think the odds of two people pressing the 'Save As' button at exactly the same system time down to the millisecond level, on two different computers, are fairly high to say the least.