Flying Railroads Shot Down
Posted: Sat Jul 01, 2006 8:35 pm
I noticed an interesting change in the game when I upgraded from version 1.04 to 1.201: Previously, supplies, paratroopers, and infantry could be moved by rail or transport ( in other words, strategically )and then loaded into heavy bombers and airlifted all in the same turn. Now, however, after updating to 1.201, I found that the game will not let you move units both strategically and by air during the same turn. The heavy bombers can airlift units and supplies by flying to them, loading them up, and then flying on further, but nothing can be strategically moved to the bomber. In other words, no unit that has been moved strategically in any way can be airlifted during the same turn. This severely limits the usefulness of air transport. I used to be able to make multiple paratrooper-drops using the same para unit in the same turn by making a para-drop, using transports or rail to bring the para unit back to my bombers, loading it up into another bomber, and then making another drop, but I can't do that anymore either. I could also spring surprise paratrooper attacks by bringing the para units from halfway around the world and then airlifting them into enemy territory all in the same turn.
This change was not documented in the version 1.2 readme, so I wasn't sure whether it was intentional or not.
I can understand that the 1.201 patch programmer(s) probably didn't want you to be able to make multiple para-drops in one turn or be able to get paratroopers from halfway around the world, but I think that you should at least by able to move supplies and infantry both strategically and by air within the same turn. If these new rules were intentionally put into the game, that's fine, I'm all for it except that I wish supplies and infantry would be excepted. If this change was not intentional, however, then it must be a bug and I hope it will be fixed if this is the case. [:)]
Thanks in advance to anyone who replies with any information or solutions, because airlifting is like having railroads in the sky. [;)]
This change was not documented in the version 1.2 readme, so I wasn't sure whether it was intentional or not.
I can understand that the 1.201 patch programmer(s) probably didn't want you to be able to make multiple para-drops in one turn or be able to get paratroopers from halfway around the world, but I think that you should at least by able to move supplies and infantry both strategically and by air within the same turn. If these new rules were intentionally put into the game, that's fine, I'm all for it except that I wish supplies and infantry would be excepted. If this change was not intentional, however, then it must be a bug and I hope it will be fixed if this is the case. [:)]
Thanks in advance to anyone who replies with any information or solutions, because airlifting is like having railroads in the sky. [;)]