Now on Land, I sometimes wonder just how reasonable some of the things that happen truly are. Ill give (a) example, and I dont want any of you armchair General Disasters to whine about 'how its the rng what can you do'. [8|]
Eastern Front, Lennigrad. Garrison 8 millita, 9 reg infantry 8/8 3 Panzers 10/10 an AA and an Arty. Russians attacks and, I lose the city, fine, But here is the kicker. Even tho, I had what I would consider a decent force in a fortifed city, I manged to not 'Destroy a single Russian Unit.(yet my losses for in units destroyed were over 50%-thats fine-but...one would think they would managed to take a few of them with you-but no) There were the usual damaged, yes, But for all that I dont permantly destroy even one single attacking unit. Its not like they had a 10-1 advantaged over me. But I tend to see this sort of result its hardly unusual. . Now damaged units are of course, common. But that really, doenst reflect too poorly on an attacker, They go back in the que for refitting and basically there just 'free units' down the road. This tends to heavily favor the Americans and Russians in particular. Wheither it be high cost naval units and air Units for the WA or Armor and infantry for the Russians, even 'damageing' them means you are just going to see them again...real soon. However back to my Lennigrad battle.Even at a disadvantage you would (Hope) my Defence would present something of an obstacle or manage to wreck a few Russian units but...no. I often take huge losses to russian offensives yet manage to in most instances barely effect there numbers in any sort of meaningful way. The game seems to 'bias' towards few if any losses for an attacker. (Their) damaged units, will be back in action soon enough, yet your defenders, seems to rarely inflict much (real damge) towards an attacker, even with a moderatly decent force present. (All things being equal, faceing a defender that has more or less equal skill and gear, will be expensive to an attacker-even if your at an advantage)* Yet we take heavy losses (ie actual destruction) and damage to boot, yet rarely does it seem to cost the enemy much Most of the German Early victories have less to do with there tactical acumen than the fact there really isnt anything much on the ground to oppose them, once that changes, the pendulum swings very hard and fast. This really helps(adn attacker) them to keep that 'victory momentum going when losses are minimal and easily made up for. Defence...rarely seems up to the task in WaW even when we have decent sized force defending. Of course Ive already realized., macro-scale games like this...are somewhat abstracted, but Ive been playing this game long enough to sometimes wonder if the way combat results play out. is.....ideal.
I was going to blurb about Air battles and the 50+ bomber raids that always manange to kill every ..............single...........arty, AA I own along with my few fighters while seldom takeing more than totally trivial losses...but...Id rather not. Ill say this much, it also feels to me as if german\Japans airpower is easily reduced in this game to almost nothing and I think it can happen quite easily, not to mention quickly. This is historical yes, but again, it seems to me the WA can easily elimate Axis air very early, in addition to there other ...numerous advantages. I was wondering if AWD many changes will make combatl 'feel' somewhat more realistic. As enjoyable as the game is, in some respects I do, wonder if combat as it stands, could not be improved in some manner [;)] Ill finish off by saying, from my perspective, if the actually axis 'kill' ratio were upped even 50%, I hardly think allied production would notice in anything but a very modest way. The number of planes and ships the allies can crank out is staggering. Yet there....when it comes down to it...really hard to destroy in all but the most ideal situations(ie..never). Same goes for Russia and its land forces. However as a concession, I will freely admit if WaW real purpose was to show the futility of war, well for Germany at any rate

*On a historical note, even towards the end of the war in the east, with the german army more or less in ruins and in constant retreat. The russians still lost an average 3 men for every german KIA. It certainly does not feel anything like that in WaW. Basically you get hammered and realistically have few if any chances to inflict much in the way of losses to slow the enemy down.