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Partisans
Posted: Sun Mar 05, 2006 12:45 pm
by pryorkt
Is there a line that can be edited to take out the partisans?
RE: Partisans
Posted: Sun Mar 05, 2006 3:26 pm
by Lebatron
Do what I did in my mod. You can drop a territories population to zero, but there are only a few areas in the game where that would have no consequence to game balance. Canton on the Chinese coast, and Odessa on the Black Sea coast come to mind. Both the Russians and the Chinese can live without the extra pop from these areas when they are under their control. In no way will it limit their ability to produce units as both countries will have a huge surplus of manpower. So if you find the constant partisan attacks from these areas as irritating as I do, then go into the regions.txt file and look for these lines. Set the pop to 0, and you will no longer be stung every turn in these areas.
REGION,93,Odessa,PLAYER_SOV,Russia,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,91,106,107,108
SIDE,6,6,4,6
UNIT,INFANTRY,2
UNIT,RAIL,1
REGION,347,Canton,PLAYER_JAP,China,TER_ROUGH
MOVECOST,1
POP,2
FORT,0
CONNECT,191,194,196
SIDE,4,6,6
UNIT,INFANTRY,1
UNIT,MILITIA,2
UNIT,SUPPLY,1
UNIT,RAIL,1
RE: Partisans
Posted: Thu Mar 23, 2006 7:24 pm
by Uncle Josef
In the 'Alliance.txt' file, there is a line that reads:
// only these countries suffer partisan attacks
PARTISAN_ATTACK,PLAYER_GER,PLAYER_JAP
Simply remove 'PLAYER_GER' and 'PLAYER_JAP', and partisan uprisings shouldn't occur at all.