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[REL] M3A1 Stuart LL

Posted: Wed Jan 06, 2010 3:54 am
by spellir74
The M3A1 Stuart. Done.

-Fixed "smoothing groups" lighting. {That was the point.}

-New animations; damage, !new recoil, !new exhaust (pointing down). {Had to do animats, for the stock model was scrabbled.}

-New winter folder: win textures and compendium with included XML mapped.

-New 'destroyed' dds (for win and summ).

-Fixed texture. {Halos around wheels and other circle things by removing pixel wide strip; Inner hatches.}

[ATTN, Rick and EriK: that is another thing that was in my sup mod: fixes to the halos on some/many textures. :-0 !!!]

-Fixed "normal bmp". {Stock had inner hatch mapping wrong.}

-New LODs. {The stock had none.} (My models are usually low polygon in the first place; there isn't much to remove for the LOD. Mostly, I just made better wheels --keeping the stock wheels as 'LOD'-- and deleted some faces.)

(Note to re-modelers, some .x files have been run through a binary compressor to shrink size.)



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RE: [REL] M3A1 Stuart LL

Posted: Wed Jan 06, 2010 4:18 am
by spellir74
In two parts

Part I here:


RE: [REL] M3A1 Stuart LL

Posted: Wed Jan 06, 2010 4:19 am
by spellir74
Part II here:

RE: [REL] M3A1 Stuart LL

Posted: Wed Jan 06, 2010 4:21 am
by spellir74
INSTRUCTIONS...

Download both zips above. Drop the inner "Armouredunits" folders of each zip into the "PzC:K Main/Data" folder.


:-)



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RE: [REL] M3A1 Stuart LL

Posted: Wed Jan 06, 2010 7:19 am
by JMass
ORIGINAL: spellir74

The M3A1 Stuart. Done.

Great work![/quote]

-Fixed texture. {Halos around wheels and other circle things by removing pixel wide strip; Inner hatches.}

[ATTN, Rick and EriK: that is another thing that was in my sup mod: fixes to the halos on some/many textures. :-0 !!!]

A lot of tanks has this problem, I remove some pixel but I wasn't enough...
-Fixed "normal bmp". {Stock had inner hatch mapping wrong.}

There is also a normalmap problem with the hatches on the side of Pz III/IV turrets.