Camera improvement? + other oddities
Posted: Thu Jul 06, 2006 1:40 am
Enjoying the game so far. Not very good at it tho ...
Thought I would mention just a quick few points;
Any chance of having an option to control the 3D camera as in say GalCiv II.
That is scrolling and paning by left clicking (on empty space) and draging the mouse. This has the advantage of smooth and fine control of 3D camera movement during close-in vanity shots as well as seamlessly allowing large scale movements during battlefield overview. It also allows the mouse pointer to stay "central" close to the action instead of dragging it off the screen edge.
Also is it possible to have an optional slider to change the speed of zooming with the mouse wheel (perhaps a logarithmic scale). As it stands it just takes too long to zoom in and out with it. I use the number keys 1 2 & 3 far more frequently for this reason.
I run 1280 x 960 which is a supported resolution, however for some reason the option never "sticks" in the start options menu (it always defaults back to something else). Strange as every other option stays selected between games.
The save / load / exit menu has text on the buttons which is not centered but rather oddly spaced [&:] I know I know rather anal retentive and OCD, but it is incredibly easy to fix [:D]
Is it possible to have an option to change the clipping distance especially for machines easily capable of pushing it. Seeing trees constantly pop in an out does tend to interrupt ones suspension of disbelief.
And finally a question which was not answered in the manual, what do the targeting descriptors poor, average and good actually refer to? Is it the chance to hit or the chance to penetrate? Initially and intuitively I thought "to-hit", but I have seen the descriptor change depending on what ammo I was using from the same tank so does it mean penetration ?
Thought I would mention just a quick few points;
Any chance of having an option to control the 3D camera as in say GalCiv II.
That is scrolling and paning by left clicking (on empty space) and draging the mouse. This has the advantage of smooth and fine control of 3D camera movement during close-in vanity shots as well as seamlessly allowing large scale movements during battlefield overview. It also allows the mouse pointer to stay "central" close to the action instead of dragging it off the screen edge.
Also is it possible to have an optional slider to change the speed of zooming with the mouse wheel (perhaps a logarithmic scale). As it stands it just takes too long to zoom in and out with it. I use the number keys 1 2 & 3 far more frequently for this reason.
I run 1280 x 960 which is a supported resolution, however for some reason the option never "sticks" in the start options menu (it always defaults back to something else). Strange as every other option stays selected between games.
The save / load / exit menu has text on the buttons which is not centered but rather oddly spaced [&:] I know I know rather anal retentive and OCD, but it is incredibly easy to fix [:D]
Is it possible to have an option to change the clipping distance especially for machines easily capable of pushing it. Seeing trees constantly pop in an out does tend to interrupt ones suspension of disbelief.
And finally a question which was not answered in the manual, what do the targeting descriptors poor, average and good actually refer to? Is it the chance to hit or the chance to penetrate? Initially and intuitively I thought "to-hit", but I have seen the descriptor change depending on what ammo I was using from the same tank so does it mean penetration ?