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"Run Until" Request

Posted: Sun Jan 28, 2007 12:05 am
by loyalcitizen
A lot of times when I'm using the quite useful "Run Until" feature, I'm really waiting for reinforcements or an airstrike. As it happens now... I miss out on a lot of airstrikes when I step away to get a drink or whatever.

What I'd like to see are two additional "Run Until" buttons that are event specific instead of time specific:

Reinforcements
Airstrike

Thanks,
Matt

RE: "Run Until" Request

Posted: Sun Jan 28, 2007 8:43 am
by sterckxe
ORIGINAL: loyalcitizen

A lot of times when I'm using the quite useful "Run Until" feature, I'm really waiting for reinforcements or an airstrike. As it happens now... I miss out on a lot of airstrikes when I step away to get a drink or whatever.

What I'd like to see are two additional "Run Until" buttons that are event specific instead of time specific:

Reinforcements
Airstrike

... or a checkbox that says "auto-stop on reinforcements and airstrikes"

Greetz,

Eddy Sterckx

RE: "Run Until" Request

Posted: Sun Jan 28, 2007 2:33 pm
by 06 Maestro
ORIGINAL: sterckxe

... or a checkbox that says "auto-stop on reinforcements and airstrikes"

Greetz,

Eddy Sterckx


That's hitting the nail with a nail-set; very good.

RE: "Run Until" Request

Posted: Sun Jan 28, 2007 4:25 pm
by Banquet
As I mentioned in another thread I would love to see this feature.. but expanded much more.

Options could include auto stop, auto reduce to normal time, auto centre on unit, etc. You could then tailor what would cause this.. i.e, airstrikes available, reinforcements, unit spotted, casualties, retreat, reached destination, vp gain/loss and lots more.


RE: "Run Until" Request

Posted: Mon Jan 29, 2007 4:55 pm
by jhdeerslayer
Air Strikes and Reinforcements at a minimum would be awesome!

I find Run Until not so useful for this very reason unless I know none of these key events will occur.

RE: "Run Until" Request

Posted: Mon Jan 29, 2007 5:01 pm
by Howard Mitchell
Excellent idea. I'm often sitting there waiting to hit pause and assign orders the second reinforcements appear.

RE: "Run Until" Request

Posted: Mon Jan 29, 2007 9:40 pm
by JeF
ORIGINAL: Howard Mitchell
I'm often sitting there waiting to hit pause and assign orders the second reinforcements appear.

Pause is for wimps. Real men play at full speed all the time. [;)]

More seriously though, it's a neat idea.

JeF.

RE: "Run Until" Request

Posted: Mon Jan 29, 2007 10:08 pm
by Arjuna
TT3259 - UI - Run Until - Options to Pause when specified events occur

Pause for:
- airstikes
- reinforcements
- new enemy spotted ( not sure about the efficacy of this one )
- friendlies retreating/routing
- objective achieved/lost

Option to slow down rather than pause and to centre map on triggering unit/location. Plus send message as to why paused/slowed down.

RE: "Run Until" Request

Posted: Tue Jan 30, 2007 4:54 pm
by jhdeerslayer
My new PC is soooo fast that on Full Speed I have a hard time getting my airstrikes in time before they are gone. [8|]

Eat your hearts out boys!

RE: "Run Until" Request

Posted: Tue Jan 30, 2007 8:57 pm
by Arjuna
That was cruel. [;)]

RE: "Run Until" Request

Posted: Tue Jan 30, 2007 10:32 pm
by Banquet
Arjuna,

Great stuff for adding a TT on the run until and pause for options. You're right about the new enemy spotted being dubious. It would probably just be spam as it would happen so often.

If anyone has played a Paradox game the options presented there re. messages are in the ballpark of what I think would work well in AA games. Basically anything that might appear in the message log could be configured for staying in the message log, or to slow/pause the game with a further option to auto centre on the unit issuing the message.

To my mind it would help get to grips with what's going on, on the battlefield.

As to faster computers running COTA with ease.. Do we absolutely need the limits on 2000 sq miles mapsize and 400 units? Generous as they are, if they were removed the scenerio's issued with the game could still be tailored to be playable on the advertised hardware specs.. but people designing their own scenerio's would be at liberty to do any size they see fit. If it didn't run on anything but the latest hardware that would be the choice of the designer.. If it ran slow on medium spec machines, that would be the player's choice to try it.. there could be no comeback on Panther as it wouldn't be a scenario provided by them..

I realise there are probably limits in the game engine on the map size. If that would be hard to re-code I guess it's a no go.. but could the unit limit be easily removed/increased?


RE: "Run Until" Request

Posted: Wed Jan 31, 2007 2:14 am
by Arjuna
Re MapMaker - Map Size limit. Yes we can increase the total map area limit. I will have to check what our storage size limit would be though.
 
TT3261 - MM - Increase Map Size limits

RE: "Run Until" Request

Posted: Wed Jan 31, 2007 6:55 pm
by Banquet
Thank you, thank you! [:)]

RE: "Run Until" Request

Posted: Thu Feb 01, 2007 12:26 am
by Arjuna
Banquet,
 
Just for the sake of clarity, adding a task into TaskTracker does not guarantee it will get done for BFTB. We prioritise the thousand or so tasks we have outstanding to produce a shortlist of criticals and then we just go for it, doing as many of these as we can in the time available. Some will miss the cut. So we'll do our best but no promisses OK.

RE: "Run Until" Request

Posted: Thu Feb 01, 2007 6:47 am
by Banquet
Understood. I am just glad to see these things get consideration for a future release :)