Fixes for Build 4.6.272 Hotfix

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Arjuna
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Fixes for Build 4.6.272 Hotfix

Post by Arjuna »

Fixes for Build 4.6.272 Hotfix:
  • Fix Assert at SMP 4191. Ensure that any peripheral delay task created in PlanWithraw that is empty after Force Allocation is deleted.
  • Fix Assert at SMP 4206. Replaced all calls to ScenForceGroup::IsEqual() with IsEquivalent() because Copy function doesn't guarantee order in members list - thanks a lot MS.
  • Fixed bug in the Fire code that was reversing the effect of suppression on vehicle mounted small arms. Ooops!
  • New Feature - F6 will change the Unit Info Box to display whether or not the unit is capable of making assault. This cycles with the other F6 states (morale, cohesion and fatigue).
  • Mods to the Assault Capable code to differentiate between inf and armour, to use gungHo factors and small unit status to modify the recentCas threshold.
Dave "Arjuna" O'Connor
www.panthergames.com
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