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Engine explosion blast radius?
Posted: Wed Oct 31, 2001 3:22 pm
by Grah31
What’s the effect radius of an engine explosion? I had one of my recons explode (trapped in a burning forest with damages heat although the pilot ejected successfully). Everybody close by took damage, but one titan was blown over at a range of three hexes and behind some hills, whilst another at two hexes range wasn’t scratched. That was some explosion. Also took out two of the three remaining enemy AIs and gave me an easy clear up.
Posted: Wed Oct 31, 2001 3:32 pm
by th15
Iceman's guide mentions that the blast radius is 2 hexes and titans that take more than 60 dmg can be blown outta their hex. Its possible that the explosion set off a second one that caused your titans that were 3 hexes out to be damaged too.
Posted: Wed Oct 31, 2001 5:15 pm
by jmikkone
Speaking of scales again..
I know these titans are pretty high-tech considering today's standards, but since slamming titans one hex away and them rolling down hills seems impropable due to sheer hex size (333m diameter), those engine explosions must be quite awesome indeed. <img src="biggrin.gif" border="0">
Now, for a complete nitpicking treat, the engine explosion graphics seem a lot like a common explosion. Where are the mushroom clouds and expanding shockwaves that you'd relate to nuclear- or fusion-based reactors exploding? <img src="wink.gif" border="0"> <img src="wink.gif" border="0">
Posted: Wed Oct 31, 2001 7:44 pm
by tarendelcymir
Originally posted by Jukka Mikkonen:
Speaking of scales again..
I know these titans are pretty high-tech considering today's standards, but since slamming titans one hex away and them rolling down hills seems impropable due to sheer hex size (333m diameter), those engine explosions must be quite awesome indeed. <img src="biggrin.gif" border="0">
Now, for a complete nitpicking treat, the engine explosion graphics seem a lot like a common explosion. Where are the mushroom clouds and expanding shockwaves that you'd relate to nuclear- or fusion-based reactors exploding? <img src="wink.gif" border="0"> <img src="wink.gif" border="0">
Waiting in the realm of budgeted commercial games. <img src="smile.gif" border="0">
Posted: Wed Oct 31, 2001 8:01 pm
by LarkinVB
Originally posted by Jukka Mikkonen:
Speaking of scales again..
Now, for a complete nitpicking treat, the engine explosion graphics seem a lot like a common explosion. Where are the mushroom clouds and expanding shockwaves that you'd relate to nuclear- or fusion-based reactors exploding? <img src="wink.gif" border="0"> <img src="wink.gif" border="0">
Get Mechcommander 2 , its the grafical supplement for ToS <img src="wink.gif" border="0">
Posted: Thu Nov 01, 2001 12:25 am
by rosary
Originally posted by Jukka Mikkonen:
Speaking of scales again..
I know these titans are pretty high-tech considering today's standards, but since slamming titans one hex away and them rolling down hills seems impropable due to sheer hex size (333m diameter), those engine explosions must be quite awesome indeed. <img src="biggrin.gif" border="0">
Now, for a complete nitpicking treat, the engine explosion graphics seem a lot like a common explosion. Where are the mushroom clouds and expanding shockwaves that you'd relate to nuclear- or fusion-based reactors exploding? <img src="wink.gif" border="0"> <img src="wink.gif" border="0">
Look for these in Warring Suns. Yes, we are doing these types of explosion sprites including multiple missile hits. Its hard to keep justifying v1.4's graphics as it is limited to 256 colors. Its amazing what a few extra million or two colors can do for a game.
Posted: Thu Nov 01, 2001 12:36 am
by th15
I have some facts on nuclear explosions here. The blastwave (caused by overpressure because of the rapidly heated up air) can cause winds of up to 640km/h. Considering a tropical storm which is capable of uprooting trees, smashing houses and overturning cars is only 120km/h... i think its quite believable that a nuclear engine exploding can toss 100 tons of metal into the air <img src="smile.gif" border="0">
Posted: Thu Nov 01, 2001 6:27 am
by PrinceCorrin
Who said they were nuclear? Nuclear is soooo low tech. Maybe they're matter/anti-matter power conversion devices. The energy created from the careful release of matter and anti-matter together being converted into power. Not even electricity but bi polar energy.
Posted: Thu Nov 01, 2001 10:37 am
by th15
Because, i dont think anti matter explodes in quite the same way. I wouldnt know, its not like anti-matter is a very well documentated phenomenon.