Do you think Movement/Gameplay is too slow?
Posted: Tue Nov 13, 2001 9:11 pm
Hi, first of all I'd like to thank Vicious for making TOS free. I really appreciate what you guys have done.
I played my first real game, after reading the manual for the first time(I downloaded it the first time a couple months ago but didnt really get into it because of the reason below). The game was medium teams, me against an average AI. I finally understood what "wait on xxxx" meant. I like that.
However, I feel the game plays rather slowly, in that there are too many turns. It takes a very long time for a unit to advance one hex(in between i have to go through many turns and phases of other units). Im used to playing games like Missionforce:Cyberstorm, so maybe I cant quite understand a game like this. I find it hard to use any tactics that involve movement such as flanking or terrain advantages because to move a couple of hexes, the unit would be shot so many times and probably end up with a broken leg before 5 hexes.
I hope you understand what im trying to say. I feel the game would be more exciting with faster movement. Am I the only one who thinks the gameplay is too slow? Is there any chance for a slight change? Perhaps reduce the hex scale? increase time between weapons recycle? increase average turn duration?
Thank you
Tapank
i probably played too much cyberstorm.
I played my first real game, after reading the manual for the first time(I downloaded it the first time a couple months ago but didnt really get into it because of the reason below). The game was medium teams, me against an average AI. I finally understood what "wait on xxxx" meant. I like that.
However, I feel the game plays rather slowly, in that there are too many turns. It takes a very long time for a unit to advance one hex(in between i have to go through many turns and phases of other units). Im used to playing games like Missionforce:Cyberstorm, so maybe I cant quite understand a game like this. I find it hard to use any tactics that involve movement such as flanking or terrain advantages because to move a couple of hexes, the unit would be shot so many times and probably end up with a broken leg before 5 hexes.
I hope you understand what im trying to say. I feel the game would be more exciting with faster movement. Am I the only one who thinks the gameplay is too slow? Is there any chance for a slight change? Perhaps reduce the hex scale? increase time between weapons recycle? increase average turn duration?
Thank you
Tapank
i probably played too much cyberstorm.