Suggestions
Posted: Wed May 24, 2006 12:59 pm
I've gotten past my first 20 random battles plus the Neutron_Device special mission, can't wait for bigger and better challenges [;)] Couldn't find a general suggestions thread, I hope this is a good place to post one. Anyway, I'm enjoying ToS:WS immensely, it's pretty much going to replace Empire Deluxe as my version of solitaire. One thing a friend commented though...
I'm not really aware of the origins or the inspiration for this game but I've heard the FASA tabletop thing mentioned. In any case, it seems that combat was the main focus, right? In my opinion ToS:WS hit it big time with the rpg element, you know, the Squad thing. Managing Jocks and Titans, gaining experience, the ability to do as many random missions as you like, that is really what I love about it. I haven't played the campaign missions, although I'm sure they'll be great fun - I'm just busy building up my Squad right now.
However, a friend pointed out that having everything available to you right off the bat made it too easy. I told her that most likely the main focus was the combat, the Squad thing was just a huge excellent bonus. But what she said got me thinking. How about if we started with a small HQ with limited Titan design available? As the Squad progresses perhaps we could expand by purchasing the different designs, more chassis / weapon / system types would be available, random missions could incorporate different victory conditions rather than just despatching the enemy. I mean, we already have this in special missions, for example in Neutron_Device we just had to reach the exit hex within 300 seconds. Not sure why the random missions are always "kill all enemies" type.
Like maybe a starting rookie Squad wouldn't have any fame and would just be offered simple cheap missions (set limits in the random mission generator e.g. smaller maps, less tonnage). They would have access to only recon and maybe light Titans, with level 3 and below systems. There could be research options, or even buy technology (make it very expensive). Another option could be to study new technology gained from salvaged Titans won in random missions. Also right now I don't see building structures on random missions, is this also deliberate? It would be interesting to have buildings on the map that we could use, and there could be conditions like scorched earth (destroy all buildings to prevent them falling into enemy hands), or cleanup (secure buildings if possible, prevent AI from destroying buildings). Perhaps buildings could be marked as belonging to a side, and to 'capture' them a Titan has to occupy the hex for a period of time. Some missions would reward you with technology or fame instead of money, etc.
I'm not complaining about the existing combat engine - it's great. Other players may be able to suggest improvements in that area which I as a new player don't realise. We can keep the existing mode for players who just wish to build a team and jump directly into combat. I just feel that tweaking the behind-the-scenes stuff could drastically enhance the feeling of really building up a Squad. Right now it's fine except that everything is available from the start - I feel more like a general in an army somewhere because I have access to everything, all technologies... instead of a freelance mercenary trying to build my Squad's resources and reputation [:)]
I'm not really aware of the origins or the inspiration for this game but I've heard the FASA tabletop thing mentioned. In any case, it seems that combat was the main focus, right? In my opinion ToS:WS hit it big time with the rpg element, you know, the Squad thing. Managing Jocks and Titans, gaining experience, the ability to do as many random missions as you like, that is really what I love about it. I haven't played the campaign missions, although I'm sure they'll be great fun - I'm just busy building up my Squad right now.
However, a friend pointed out that having everything available to you right off the bat made it too easy. I told her that most likely the main focus was the combat, the Squad thing was just a huge excellent bonus. But what she said got me thinking. How about if we started with a small HQ with limited Titan design available? As the Squad progresses perhaps we could expand by purchasing the different designs, more chassis / weapon / system types would be available, random missions could incorporate different victory conditions rather than just despatching the enemy. I mean, we already have this in special missions, for example in Neutron_Device we just had to reach the exit hex within 300 seconds. Not sure why the random missions are always "kill all enemies" type.
Like maybe a starting rookie Squad wouldn't have any fame and would just be offered simple cheap missions (set limits in the random mission generator e.g. smaller maps, less tonnage). They would have access to only recon and maybe light Titans, with level 3 and below systems. There could be research options, or even buy technology (make it very expensive). Another option could be to study new technology gained from salvaged Titans won in random missions. Also right now I don't see building structures on random missions, is this also deliberate? It would be interesting to have buildings on the map that we could use, and there could be conditions like scorched earth (destroy all buildings to prevent them falling into enemy hands), or cleanup (secure buildings if possible, prevent AI from destroying buildings). Perhaps buildings could be marked as belonging to a side, and to 'capture' them a Titan has to occupy the hex for a period of time. Some missions would reward you with technology or fame instead of money, etc.
I'm not complaining about the existing combat engine - it's great. Other players may be able to suggest improvements in that area which I as a new player don't realise. We can keep the existing mode for players who just wish to build a team and jump directly into combat. I just feel that tweaking the behind-the-scenes stuff could drastically enhance the feeling of really building up a Squad. Right now it's fine except that everything is available from the start - I feel more like a general in an army somewhere because I have access to everything, all technologies... instead of a freelance mercenary trying to build my Squad's resources and reputation [:)]