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Bug: Infinite loop.

Posted: Thu Sep 04, 2003 2:49 am
by Silvermane
While playing against Rejor last night we came across a minor bug. Both of us set our move/attack commands to wait on new enemy (without seeing each other, that is). The game then went into a loop, counting time, but not responding to the waking call with F3 on both sides.

The game also failed to respond to the exit-button (server side), requiring the use of the X to be shut down. On my side (client), I was able to exit normally.

-Silvermane

Posted: Thu Sep 04, 2003 4:54 pm
by Ducados
In v1.4 it is Shift+r (recovers idontknowhat), or was it alt+r...
Maybe it works for WS

Posted: Thu Sep 04, 2003 5:20 pm
by LarkinVB
Just tested it, it should work to reset the time queue. Problem is that F3 does only work during active or passive player phase. If both are waiting time there are no player phases, just update phases. In the LAN time would increment very fast to 1000 secs later (each wait on has a timeout of 1000 game seconds). Internet takes more time. 'R' should reset the queue immediatly. Will look into a smoother solution. Note that only the host can use 'R' !